Fantasy Species Name Generator

Original races and peoples for your world

Fantasy500 curated namesUpdated Free · no sign-up

Tap a name to copy it500 names in this generator

Generate fantasy species and race names that sound like real peoples rather than adjectives, in the tradition of Tolkien's Eldar and Dunedain, D&D's Tabaxi and Kenku, and Warcraft's Draenei and Tauren. Includes coined ethnonyms, folk names, and descriptive kin-names for worldbuilders and game designers.

About fantasy species names

A species name in fantasy is really an ethnonym, the name of a people, and real ethnonyms come in three kinds. Some are what a people call themselves, and these tend to mean "the people" or "the true ones" (Tolkien's Eldar, Warcraft's Draenei, Inuit in the real world). Some are what neighbours call them, often descriptive or faintly rude: Halflings, Wildlings, the Fair Folk, Barrow-wights. And some are simply the name of a homeland or an ancestor with a suffix attached: the Dunedain, the Rohirrim, the Numenoreans. Good invented species names imitate one of these, which is why "Ilvari" or "the Grey Folk" feels like a people and "Shadowkin Prime" does not.

The form matters. Coined names ending in -i, -ari, -ar, -in or -ith (Drakari, Kitharan, Vaelin, Aurelith) read as elvish or classical and suit ancient or noble races. Blunt one- or two-syllable forms (Karrak, Skarven, Grimm) suit hardy or brutal peoples. English compounds in -kin, -folk, -ling, -wight and -walker are what humans in your setting would call something they don't understand, and they're perfect for the marginal or monstrous. Most settings use both: the Sylvari call themselves Sylvari; the farmers call them the Wood Folk.

The list below is arranged roughly by register, from coined proper names through folk names to descriptive kin-names, so you can pick a self-name and a common name for every people on your map.

Tips for choosing a name

  • Give every major species two names: what they call themselves (Aetherian) and what everyone else calls them (the Star Folk). The gap between the two is instant worldbuilding.
  • Decide the plural and adjective early. Drakari can be both singular and plural; the Ilvar are Ilvari and their language is Ilvarin. Consistency here makes prose read cleanly.
  • Match sound to culture: soft, vowel-heavy names for graceful or ancient peoples, hard consonant clusters for warlike or subterranean ones, and English compounds for anything humans named first.
  • Avoid stacking evocative words (Shadowvoid-born); one image per name is enough, and 'the Hollow' is more unsettling than 'the Shadowvoid Hollowborn'.
  • Say the name aloud in a sentence ('a Skarven trader', 'the Skarven army') to check it works as an adjective and doesn't collide with an existing word.

Frequently asked questions

How do you come up with a fantasy species name?

Start with who is doing the naming. A self-name should sound like it comes from that people's own language and often means 'the people' or 'the first ones'; a name given by outsiders is descriptive (Wood Folk, Longears, Barrow-wights). Pick a linguistic flavour, keep it to two or three syllables, and settle the plural and adjective forms right away.

What's the difference between a species and a race in fantasy?

In fiction the words are used loosely, but 'species' implies biological distinctness (they cannot interbreed with humans) while 'race' or 'people' implies a cultural group that may or may not be biologically separate. Recent editions of D&D use 'species' precisely to sidestep that ambiguity.

Can I use these species names in my novel, game, or RPG?

Yes. All the names here are original coinages or built from common English words and are free to use in fiction, tabletop games, and video games, commercially or otherwise. Do a quick search before publishing to make sure your chosen name isn't already a major franchise's race.

Should a species name be a single word or a phrase?

Both work, but for different jobs. Single coined words (Kitharan, Vaelin) suit races that appear constantly in your text; phrases like 'the Children of the Tide' suit rare, mythic peoples that are talked about more than seen. Long descriptive names get tiresome if used on every page.

All 500 fantasy species names

Browse the full list
  • Aetherian
  • Drakari
  • Ilvari
  • Kitharan
  • Nexari
  • Vaelin
  • Sorrin
  • Tarquin
  • Ossari
  • Umbrani
  • Zephyri
  • Aurelith
  • Caldrim
  • Dunmari
  • Erethi
  • Fenwyr
  • Galdur
  • Hollin
  • Iskari
  • Jorath
  • Kaelith
  • Lumenar
  • Morrigar
  • Nyxari
  • Orvani
  • Pellari
  • Quenari
  • Rhosgar
  • Sylvari
  • Thessali
  • Ulvari
  • Vardrun
  • Wyrdling
  • Xanthari
  • Ysolde
  • Zaraki
  • Ashkari
  • Belmori
  • Cyrenn
  • Dovhar
  • Eskarn
  • Falduri
  • Grimmar
  • Halvani
  • Ithil
  • Karrak
  • Lorasi
  • Meridi
  • Naruun
  • Ombrel
  • Praeth
  • Ruskari
  • Skarven
  • Torvani
  • Uskadi
  • Vellorin
  • Wraithen
  • Yarrow-folk
  • Zorani
  • The Aetherim
  • The Drakar
  • The Ilvar
  • The Vael
  • The Umbrae
  • The Aurel
  • The Dunmar
  • The Ereth
  • The Isk
  • The Kael
  • The Morrigan
  • The Nyx
  • The Orv
  • The Quen
  • The Sylvar
  • The Thessal
  • The Ulv
  • The Vardr
  • The Zarak
  • The Ashkar
  • The Eskar
  • The Grimm
  • The Karrak
  • The Skarv
  • The Torv
  • The Vellor
  • The Firstborn
  • The Elder Kin
  • The Old Ones
  • The Fair Folk
  • The Grey Folk
  • The Deep Folk
  • The Small Folk
  • The Tall Folk
  • The Hill Folk
  • The Marsh Folk
  • The Sea Folk
  • The Star Folk
  • The Stone Folk
  • The Wood Folk
  • The Cave Folk
  • The Ash Folk
  • The Salt Folk
  • The Wind Folk
  • The Root Folk
  • The Twilight Folk
  • The Hollow Folk
  • The Nightkin
  • The Emberkin
  • The Frostkin
  • The Stormkin
  • The Riverkin
  • The Wyrmkin
  • The Wolfkin
  • The Ravenkin
  • The Foxkin
  • The Serpentkin
  • The Beastkin
  • The Fishkin
  • The Antkin
  • The Mothkin
  • The Beetlekin
  • The Stoneborn
  • The Seaborn
  • The Skyborn
  • The Sunborn
  • The Voidborn
  • The Graveborn
  • The Duskborn
  • The Tideborn
  • The Godborn
  • The Starborn
  • The Sunless
  • The Nameless
  • The Silent
  • The Undying
  • The Forgotten
  • The Wandering
  • The Hollow
  • The Faded
  • The Unmade
  • The Unseen
  • The Sundered
  • The Ancients
  • The Watchers
  • The Keepers
  • The Weavers
  • The Dreamers
  • The Sleepers
  • The Singers
  • The Shapers
  • The Wardens
  • The Builders
  • The Deep Dwellers
  • The Cliff Dwellers
  • The Sky Dwellers
  • The Tree Dwellers
  • The Fen Dwellers
  • Grimlings
  • Mirelings
  • Ashlings
  • Mosslings
  • Rootlings
  • Fenlings
  • Wyrdlings
  • Bogwights
  • Barrow-wights
  • Marshwights
  • Fellwights
  • Hillwights
  • Rockgnawers
  • Tunnelers
  • Burrowers
  • Skitterlings
  • Scuttlers
  • Gloamers
  • Glimmers
  • Lanternfolk
  • Reedwalkers
  • Cloudwalkers
  • Tidewalkers
  • Ashwalkers
  • Sandstriders
  • Snowstriders
  • Ridgerunners
  • Wavesingers
  • Windsingers
  • Stonesingers
  • Treespeakers
  • Beastspeakers
  • Stargazers
  • Deepseers
  • Bonecarvers
  • Shellbacks
  • Barkskins
  • Ironhides
  • Thornhides
  • Scalehides
  • Longtooth
  • Longears
  • Sixfingers
  • Fourarms
  • Halfmen
  • Manlings
  • Bird-men of Aeron
  • Cat-folk of Sarn
  • Lizard-folk of the Fen
  • Frog-folk of the Mire
  • Toadfolk
  • Ratfolk
  • Batfolk
  • Owlfolk
  • Stagfolk
  • Bearfolk
  • Hare-folk
  • Turtlefolk
  • Crabfolk
  • Eelfolk
  • Sharkfolk
  • Squidfolk
  • Coralfolk
  • Kelpfolk
  • Fungifolk
  • Sporelings
  • Mushroom-folk
  • Lichenfolk
  • Treants of Yew
  • Willowkin
  • Oakmen
  • Thornmen
  • Reedmen
  • Clayfolk
  • Saltmen
  • Glassfolk
  • Ashen Ones
  • Hollow Ones
  • Pale Ones
  • Tall Ones
  • Old Ones of the Deep
  • Children of the Moon
  • Children of the Sun
  • Children of the Storm
  • Children of the Root
  • Children of the Tide
  • Children of Ash
  • Sons of the Mountain
  • Daughters of the Sea
  • Kin of the Wyrm
  • Blood of the Serpent
  • Heirs of the Fallen Star
  • Aravel
  • Brennari
  • Corvathi
  • Delvani
  • Elurin
  • Faerath
  • Ghorrak
  • Haldrin
  • Ivrani
  • Jaskari
  • Kethari
  • Lyrasi
  • Maedhrin
  • Nolvari
  • Ondrath
  • Pyrrhani
  • Quorrim
  • Rhaevin
  • Sethari
  • Tholvani
  • Uvrith
  • Varradin
  • Wysari
  • Xilith
  • Yavanni
  • Zethrim
  • Ashari
  • Balorin
  • Cendrith
  • Doravin
  • Ereldi
  • Fyrrak
  • Gorathi
  • Hesperin
  • Ilmari
  • Lorvani
  • Myrrhin
  • Olvari
  • Perrith
  • Rhoskari
  • Saelith
  • Tavrani
  • Ulmari
  • Vorrak
  • Whelith
  • Ysari
  • Zorvath
  • Aldrani
  • Belithar
  • Cyrrak
  • Draveth
  • Elorim
  • Fenrath
  • Galathi
  • Hurrak
  • Ithrani
  • Kessari
  • Luvani
  • Marrak
  • Nemeri
  • Orrath
  • Pellith
  • Rhunari
  • Silvath
  • Torrik
  • Undari
  • Vaerith
  • Werrak
  • Xoravin
  • Yrrith
  • Zalvani
  • The Aravel
  • The Hesper
  • The Ilmar
  • The Myrrh
  • The Saelith
  • The Ulmar
  • The Orrath
  • The Rhun
  • The Silvath
  • The Lastborn
  • The Twiceborn
  • The Unborn
  • The Elder Folk
  • The Younger Kin
  • The True Folk
  • The First People
  • The Old Blood
  • The Little People
  • The Long People
  • The Moor Folk
  • The Fen Folk
  • The Reef Folk
  • The Dune Folk
  • The Steppe Folk
  • The Tundra Folk
  • The Bone Folk
  • The Copper Folk
  • The Glass Folk
  • The Honey Folk
  • The Silk Folk
  • The Bell Folk
  • The Wheel Folk
  • The Wagon Folk
  • The Tent Folk
  • The Hearth Folk
  • The Barrow Folk
  • The Well Folk
  • The Bridge Folk
  • The Tower Folk
  • The Bloodkin
  • The Coralkin
  • The Saltkin
  • The Boarkin
  • The Crowkin
  • The Eelkin
  • The Lynxkin
  • The Spiderkin
  • The Toadkin
  • The Waspkin
  • The Cinderborn
  • The Deepborn
  • The Emberborn
  • Oshtari
  • Venmarri
  • Kalduun
  • Isvethi
  • Tarrowin
  • Selkarim
  • Dhurvani
  • Amrethi
  • Vosgardi
  • Elthumar
  • Rekhani
  • Nuvarri
  • Ythrindal
  • Corramin
  • Ashvendi
  • Uskarrow
  • Meliakim
  • Thurvashi
  • Ondelune
  • Praskovi
  • Harrowmen
  • Sylvenar
  • Quaddari
  • Vethmori
  • Ilkasari
  • Brennhold
  • Ozmani
  • Taskarrin
  • Wendrali
  • Kirrovan
  • Sunderfolk
  • Gullhaven Kin
  • Marrowmen
  • Peatlings
  • Silt-folk
  • Wick-folk
  • Chalkmen
  • Flintkin
  • Loamlings
  • Sedge-folk
  • Duneskimmers
  • Iceborers
  • Mudlarks of the Ebb
  • Rimewalkers
  • Sootlings
  • Charwights
  • Ashmouths
  • Cinderjaws
  • Frostmanes
  • Brindlefolk
  • Mottlekin
  • Speckled Ones
  • Grey-Eyes
  • Hollow-Eyes
  • Long-Shanks
  • Bent-Backs
  • Webfoots
  • Splayfeet
  • Knuckle-Walkers
  • Stiltwalkers
  • Bark-Chewers
  • Root-Biters
  • Bone-Gnawers
  • Salt-Lickers
  • Rock-Eaters
  • Wind-Riders
  • Fen-Waders
  • Reed-Cutters
  • Kelp-Weavers
  • Shell-Divers
  • Pearl-Divers of Ossuar
  • Ice-Fishers of the Rime
  • Goat-Herders of the High Pass
  • Cliff-Nesters
  • Cave-Painters
  • Hive-Builders
  • Mound-Raisers
  • Stone-Stackers
  • Star-Counters
  • Moth-Tenders
  • Wolf-Brothers
  • Elk-Riders of Vaskaal
  • Boar-Tusk Clans
  • Serpent-Tongues
  • Twin-Tailed Kin
  • Six-Eyed Ones
  • Horned Kin of Ghorm
  • Antlered Folk
  • Feathered Ones of Aerie
  • Scaled Folk of the Shallows
  • Furred Folk of the Snows
  • Children of the Ember
  • Children of the Deep Rock
  • Children of the Long Night
  • Children of the Salt Wind
  • Daughters of the Dawn Wind
  • Sons of the Grey Sky
  • Heirs of the Drowned Kings
  • Kin of the Old Oak
  • Blood of the Wolf
  • Seed of the First Tree
  • Those Who Went Below
  • Those Who Stayed
  • The Left Behind
  • The Ones Who Wait
  • The Returned
  • The Unnamed of the East
  • The Drowned People
  • The Walking Stones
  • The People of the Ash Road
  • The People of the Nine Rivers
  • The People of the Long Sleep
  • The Ninefold
  • The Threefold Kin
  • The Winterborn of Sarr
  • The Autumn Court
  • The Kindred of the Lantern
  • The Grey Company of Fenmoor
  • The Marsh Kings
  • The Reedmarrow
  • The Elder Sisters
  • The Wanderfolk
  • The Ferrymen of Ost
  • The Bell-Ringers
  • The Candle-Folk
  • The Lampwrights
  • Ravenmarch Kin
  • The Tallow-Makers

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