Pantheon Name Generator
Collective names for the gods of your world
Generate a pantheon name for your fantasy setting: collective names in the style of the Aesir and the Ennead (The Vaelith, The Skarnir), numbered hosts like The Nine Lanterns and The Thirteen Masks, descriptive courts and synods, and epithets such as Those Who Walked Before. Built for worldbuilders, D&D Dungeon Masters and fantasy writers designing a religion from the top down.
About pantheon names
Real pantheons are rarely named by the gods themselves; they are named by the people who worship them, and the name tells you how that culture sees its divinities. The Aesir and Vanir are tribes, the Ennead and Ogdoad are simply counts (nine and eight), the Olympians are named for where they live, and the Tuatha Dé Danann are 'the people of the goddess Danu', a family line. Each pattern is reusable: invent a tribe word with a consistent phonology (The Skarnir, The Ilumani), count the gods (The Seven Silent, The Thirteen Masks), name the place (The Sky-Hall, The Far Table) or the founder (The House of Vaelor, Children of Ormuth).
The collective noun carries a lot of tone. A Court implies hierarchy and intrigue, a Synod or Parliament suggests gods who argue and vote, a Choir or Litany points to worship and song, a Host sounds martial, and Kindred or Household makes them a family with grudges. Epithets used by mortals who fear to name the gods directly (Those Who Walked Before, The Ones Beneath, The Unnamed Above) work well for older, darker, or forbidden pantheons.
Many settings have several: a state pantheon, a folk pantheon of small gods, and an outlawed one. Give each a different structure, and the names will do half your worldbuilding for you.
How to choose pantheon names
- Match the pantheon name to the culture that worships it, not to the gods' domains: a seafaring people will say The Sea-Wed Gods or The Salt Gods, a city of clerks might say The Gods of the Ledger.
- If you invent a tribe name (The Vaelith, The Qorrath), reuse its sounds in the individual gods' names and in the priesthood's titles so the whole religion feels like one language.
- Pick a number only if it matters in play: The Nine Lanterns invites the question of which nine, and a missing or dead tenth god is an instant plot hook.
- Let rival cultures use different names for the same gods; what one kingdom calls The Radiant Conclave, its enemies can call The Gilded Throng.
- Use epithets (The Ones Beneath, Those Who Walked Before) for pantheons that are feared, forgotten or forbidden, and plain tribe or place names for the gods people pray to daily.
Frequently asked questions
What is a pantheon name?
A pantheon name is the collective name for a group of gods worshipped together, like the Olympians, the Aesir or the Ennead. In worldbuilding it is the label your cultures use for their gods as a whole, and it usually appears in prayers, oaths and histories before any individual deity is named.
How do I name a pantheon for D&D or a fantasy novel?
Start with how the worshippers think of their gods. If they are a family, use a tribe or lineage name (The Skarnir, The House of Vaelor); if they are a ruling body, use Court, Synod, Conclave or Parliament; if the culture counts them, use a number (The Seven Silent). Then make the individual god names share sounds with the pantheon name so it reads as one religion.
Should a pantheon have a fixed number of gods?
Only if you want that number to matter. Real pantheons shifted constantly; the Twelve Olympians were a later tidy-up and lists disagree on who was in. A numbered name like The Nine Lanterns or The Thirteen Masks is memorable and gives you built-in plot hooks (a lost god, an empty seat), but open-ended names like The Sundered Host let you add gods as the campaign needs them.
Can one world have several pantheons?
Yes, and it usually should. Give each culture or region its own pantheon name and collective noun, let them overlap and disagree about who the gods really are, and add a pantheon of small gods for hearths, crossroads and harvests. The contrast between The Radiant Conclave and The Gods Under the Hill tells players a great deal about who worships what.
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All 500 pantheon names
A: 1 name
- Architects of the Firmament
C: 1 name
- Children of Ormuth
D: 1 name
- Daughters of the First Rain
G: 1 name
- Gods of the Red Shore
K: 1 name
- Keepers of the Salt Gate
L: 2 names
- Lords of the Bright Mire
- Lords of the Ninefold Sky
M: 1 name
- Masters of the Turning Year
S: 2 names
- Shepherds of the Last Tide
- Sons of the Black Sun
T: 488 names
- The Abrakhan
- The Adityas
- The Adorei
- The Aegrith
- The Aesir
- The Amarath
- The Amber Choir
- The Amesha Spentas
- The Anshari
- The Antler Court
- The Antlered Twelve
- The Anunnaki
- The Anvil Gods
- The Arbor Gods
- The Ardhani
- The Arrakhan
- The Ash and Ember Accord
- The Ashburn Kin
- The Ashdown Gods
- The Ashen Congress
- The Ashen Kindred
- The Ashen Lantern
- The Ashenvale Kindred
- The Ashfall Covenant
- The Ashkar
- The Ashmar
- The Ashvale Host
- The Ashwind Kindred
- The Asvarr
- The Aurenni
- The Autumn Gods
- The Barrow Host
- The Bell Synod
- The Belladan
- The Black Lantern Host
- The Bleak Choir
- The Blessed Thirteen
T, continued
- The Bloom Covenant
- The Blossom Choir
- The Bone Accord
- The Bone Mothers
- The Bonfire Parliament
- The Bound Titans
- The Bramblekin
- The Brannoch
- The Brazen Assembly
- The Brennith
- The Bright Dozen
- The Bright Harvest
- The Bright Kin of Sorrel
- The Bright Kindred
- The Brightwater Concord
- The Broken Concord
- The Broken Wheel
- The Bryn
- The Burning Litany
- The Burning Table
- The Cage Court
- The Cairn Gods
- The Cathal
- The Children of the Broken Wheel
- The Cinder Kindred
- The Circle of Ash
- The Clay Fathers
- The Cloud Parliament
- The Cloudbreak Host
- The Cold Choir
- The Coral Parliament
- The Court of Ash and Ivory
- The Court of Drowned Lanterns
- The Covenant of Salt
- The Crimson Hundred
- The Crimson Synod
- The Crooked Twelve
- The Crown of Thirty
T, continued
- The Crowned Dead
- The Crystal Parliament
- The Dawn Kindred
- The Deep Consort
- The Deepwater Synod
- The Devas
- The Di Consentes
- The Dim Parliament
- The Dodekatheon
- The Dozen Winters
- The Dravath
- The Dravven
- The Dread Assembly
- The Dread Dozen
- The Drowned Chorus
- The Drowned Eleven
- The Dust Choir
- The Eight Pillars
- The Eightfold Lantern
- The Eldrani
- The Eleven Masks of Hollow
- The Eleven Sorrows
- The Ellarae
- The Ember Congress
- The Emberborn
- The Emberwood Kindred
- The Emrakh
- The Endless Procession
- The Endless Twelve
- The Ennari
- The Ennead
- The Erelim
- The Eternal Parliament
- The Evernight Choir
- The Fallow Court
- The Far Table
- The Feathered Concord
T, continued
- The Fennarr
- The Fenwyr
- The Fifty Knives
- The First Breath
- The First Flame Host
- The Five Who Remain
- The Fivefold Sky
- The Flowering Host
- The Forge-Mothers
- The Forgotten Choir
- The Four Crowned Beasts
- The Four Thrones of Morrow
- The Four Winds Court
- The Fourteen Roads
- The Fox Parliament
- The Frost Synod
- The Furnace Court
- The Gallows Parliament
- The Garden of Nine
- The Gentle Dozen
- The Ghalvash
- The Ghennath
- The Gilded Throng
- The Gilt Assembly
- The Glass Kindred
- The Gloaming Synod
- The Gods Between Breaths
- The Gods Beyond the Gate
- The Gods of Dusk and Thread
- The Gods of Every Crossroads
- The Gods of Ink and Ledger
- The Gods of Iron Rain
- The Gods of Salt and Sky
- The Gods of Smoke and Barley
- The Gods of the Hearthstone
- The Gods of the Ledger
- The Gods of the Long Road
- The Gods of the Low Tide
T, continued
- The Gods of the Second Sea
- The Gods of the Threshing Floor
- The Gods Under the Hill
- The Gods Who Drowned
- The Gods Who Stayed
- The Gold Synod
- The Green Synod
- The Grey Communion
- The Grey Shepherds
- The Greywater Host
- The Haelith
- The Hallowed Kin
- The Harrow Circle
- The Harvest Concord
- The Haskarr
- The Havrunn
- The Hearth-Keepers of Brannoch
- The Hearthbound
- The Heavenly Dozen
- The Heron Host
- The Hidden Chorus
- The Hidden Table
- The Hinge
- The Hollow Court
- The Hollow Crown
- The Hollow Hand
- The Hollow Hundred
- The Hollow Mothers
- The Hollow Ninefold
- The Hollow Sisters
- The Hollow Synod
- The Hollow Thirteen
- The Hollowborn
- The Honey Gods
- The Host of the Ninth Wave
- The House of Vaelor
- The Howling Company
T, continued
- The Hrannir
- The Hundred Hands
- The Hundred Hearths
- The Hundred-Eyed
- The Hungering Host
- The Hungry Synod
- The Hush
- The Ibenni
- The Ibrani
- The Ice Parliament
- The Igigi
- The Ildra
- The Ilharn
- The Illuvari
- The Ilumani
- The Immani
- The Irkhan
- The Iron Consort
- The Iron Litany
- The Ironclad Twelve
- The Irrith
- The Isharri
- The Ishdar
- The Ishmari
- The Ishvari
- The Ithrani
- The Ivory Twelve
- The Ixhal
- The Izmari
- The Jackal Choir
- The Jadewater Gods
- The Kalvari
- The Kami
- The Karrun Hundred
- The Kaskarr
- The Keepers of Rain
- The Kessari
- The Keth
T, continued
- The Kethrani
- The Kharos
- The Kharvash
- The Kin of the Wyrm-Mother
- The Kindly Ones of Ashvale
- The Koru
- The Labyrinth Court
- The Laddath
- The Lantern Dozen
- The Lantern Synod
- The Lantern-Bearers
- The Last Choir
- The Last Hearth
- The Last Lantern
- The Lattice Court
- The Laughing Seven
- The Lighthouse Synod
- The Line of Seravel
- The Lost Court of Vael
- The Lost Octave
- The Lwa
- The Lyrassi
- The Maelith
- The Makers of Ashfall
- The Marrowind
- The Maruthi
- The Marvath
- The Maw Court
- The Meridian Gods
- The Midnight Synod
- The Mirrani
- The Mirror Court
- The Mistbound
- The Moon's Household
- The Morrath
- The Mosswater Kin
- The Moth Court
T, continued
- The Mountain Synod
- The Mourning Host
- The Nameless Below
- The Navashti
- The Nellari
- The Nethari
- The Nhadra
- The Nightward Kin
- The Nimrath
- The Nine Furnaces
- The Nine Lanterns
- The Nine Quarrels
- The Nine Silences
- The Nine Tongues
- The Nine Who Kept the Fire
- The Nine Who Wait
- The Ninefold Choir
- The Ninefold Dead
- The Nineteen Candles
- The Ninth Ring
- The Nokhari
- The Nuhari
- The Oakenkin
- The Oathbound Twelve
- The Oblivion Circle
- The Obrith
- The Odhani
- The Ogdoad
- The Oghram
- The Old Voices
- The Oldest Three
- The Olvari
- The Olympians
- The Ommath
- The Omrani
- The Ones Beneath
- The Ophani
- The Orchard Gods
T, continued
- The Oreni
- The Orishas
- The Orrhan
- The Orrun
- The Orthani
- The Orvath
- The Oskirin
- The Ossari
- The Ovari
- The Pakhet Circle
- The Pale Assembly
- The Pale Kindred
- The Pallas Circle
- The Pelloran
- The Pellucid Nine
- The Pitch Choir
- The Plague Court
- The Qadesh
- The Qorrath
- The Quiet Kindred
- The Quiet Ten
- The Quorum of Frost
- The Radiant Conclave
- The Radiant Seven
- The Ravensworn
- The Red Procession
- The Rending Court
- The Rhuvani
- The Rindari
- The Riven Family
- The River Concord
- The Riverbound Host
- The Roaring Twelve
- The Rotting Court
- The Ruined Assembly
- The Rune-Fathers
- The Sable Congress
T, continued
- The Sable Hand of Heaven
- The Saffron Host
- The Salt Gods
- The Salt-Crowned
- The Saltbound Twelve
- The Sarrith
- The Sea-Wed Gods
- The Searing Concord
- The Sebeth
- The Seedling Gods
- The Serpent Choir
- The Serpentine Court
- The Seven Hinges
- The Seven Hollow Kings
- The Seven Kilns
- The Seven Silent
- The Seven Sisters of Dusk
- The Seven Spires
- The Seven Sundered
- The Seven Who Sing
- The Seventeen Oaths
- The Shattered Hundred
- The Shrike Choir
- The Shrouded Eleven
- The Silver Parliament
- The Silvered Kin
- The Singing Stones
- The Sisters of the Ninth Hour
- The Six Hearths
- The Sixfold Hearth
- The Skarnir
- The Sky-Hall
- The Sky-Wed
- The Skyward Ten
- The Sleeping Mothers
- The Sleepless Nine
- The Small Gods of Hearth and Ledger
- The Smoke Conclave
T, continued
- The Solvani
- The Soot Parliament
- The Sorrel
- The Sorrowing Court
- The Sorrowless
- The Sovereigns of the Ash Road
- The Spindle Gods
- The Star Parliament
- The Starborn Kindred
- The Starfall Assembly
- The Starlit Twelve
- The Steel Kindred
- The Stone Congress
- The Stonehall Gods
- The Stormward Gods
- The Sundered Host
- The Sundown Kindred
- The Sunken Conclave
- The Sunless Host
- The Sunset Dozen
- The Sunward Court
- The Sunward Hundred
- The Surrendered Gods
- The Sworn of the Deep
- The Talith
- The Tall Gods
- The Tallow Gods
- The Tamurr
- The Tarnish
- The Tattered Crown
- The Tavrith
- The Teeth of Heaven
- The Tenfold Wheel
- The Tethyn
- The Thalvani
- The Third Dawn
- The Thirteen Masks
T, continued
- The Thirty Thrones
- The Thorncrown Court
- The Thorned Circle
- The Thousand-Named
- The Threefold Crown
- The Thrice-Crowned
- The Thunder Cousins
- The Thundering Nine
- The Thurrin
- The Tidebound
- The Tidewater Synod
- The Titans
- The Trellis Gods
- The Tsarrath
- The Tuatha Dé Danann
- The Twelve of the Long Table
- The Twenty Lamps
- The Twilight Table
- The Tzahuan
- The Ubani
- The Uldreth
- The Ullarim
- The Ulmarr
- The Ulthani
- The Umbral Choir
- The Unnamed Above
- The Unsleeping Court
- The Unwritten
- The Utharr
- The Vaelith
- The Vanir
- The Vanished Nine
- The Vanishing Court
- The Varekh
- The Varenni
- The Varrow Concord
- The Vashti
- The Vaulted Congress
T, continued
- The Velkh
- The Velloran
- The Vellum Court
- The Verdant Dozen
- The Vermilion Concord
- The Vigil of Stars
- The Vine Court
- The Vorath Communion
- The Vorrath
- The Vorrune
- The Voskhar
- The Wandering Hundred
- The Wandering Pantheon
- The Wardens of Ember
- The Watchers of Dust
- The Wave-Kin
- The Wayward Gods
- The Weeping Kindred
- The Wheel of Eleven
- The Whispering Conclave
- The Wind-Mothers
- The Winter Consort
- The Winter Hundred
- The Wolf Synod
- The Woven Twelve
- The Wyn
- The Wyrd Assembly
- The Xalli
- The Yazatas
- The Yesharr
- The Yevani
- The Yrrkhan
- The Ysgrath
- The Ysoldi
- The Zemari
- The Zorrath
- They Who Hold the Sky
- Those Who Walked Before