Afterlife Name Generator
Names for heavens, hells, and the lands between
Tap a name to copy itPress Space for a new batch500 names in this generator
Generate names for afterlife realms, from Elysium and Valhalla to invented underworlds, purgatories, and paradises. Built for worldbuilders, tabletop GMs, and writers who need a place for the dead to go.
About afterlife names
Every culture that has buried its dead has also named the place they went. The Greeks split the underworld into Elysium for heroes, Asphodel for ordinary souls, and Tartarus for the damned. Egyptians described the Duat, a river journey ending in the Field of Reeds. Norse warriors hoped for Valhalla or Fólkvangr; everyone else went to Hel. Real afterlife names carry that kind of theological weight, and the strongest invented ones do too.
Afterlife names fall into a few reliable patterns. Some are proper nouns with an ancient feel (Aaru, Kur, Xibalba, Annwn). Some describe geography: a field, a hall, a shore, a bridge, a river to cross. Others are abstract nouns turned into places, like Perdition, Oblivion, or the Hereafter. Direction matters as well; underworlds sit below or west, paradises above or across water. When you build a fictional afterlife, decide what happens to souls there first, then pick a name that hints at it: The Weighing Hall implies judgment, The Meadow of Meeting implies reunion, The Long Dark implies nothing kind at all.
The list above blends real names from world mythology with original names that follow the same conventions, ready for a fantasy setting, a tabletop cosmology, or a story about what comes next.
Tips for choosing a name
- Match the name to the theology. A judgment-based afterlife suits names like The Court of Scales or The Hall of Two Truths; a reward-based one suits Elysium-style names about meadows, halls, and feasts.
- Use real mythological names only when your setting can bear the association. Valhalla brings Vikings with it; if you want the mood without the baggage, borrow the structure (a hall, a chooser of the slain) and rename it.
- Give the crossing a name too. Rivers (Styx, Lethe), bridges (Chinvat, Gjallarbrú), and ferrymen make an afterlife feel like a real destination with a journey.
- Contrast layers with a shared naming style. Dante's Inferno, Purgatorio, and Paradiso work because they sound like siblings; The Bright Halls and The Cold Halls do the same job.
- Say it aloud in a sentence a character would use: 'She's gone to the Summerland' should sound natural in your world's dialogue.
Frequently asked questions
What are some real afterlife names from mythology?
Elysium, Tartarus, and Hades (Greek); Valhalla, Fólkvangr, and Helheim (Norse); Duat and Aaru (Egyptian); Sheol and Gehenna (Hebrew); Jannah and Jahannam (Islamic); Naraka, Svarga, and Sukhavati (Hindu and Buddhist); Mictlan and Xibalba (Aztec and Maya); Annwn and Tír na nÓg (Celtic).
How do I name a fictional afterlife for my fantasy world?
Decide its function first (reward, punishment, waiting, recycling of souls), then choose a name that hints at it through geography or an abstract noun. Short proper nouns like Kur or Aaru feel ancient; descriptive names like The Field of Lanterns feel poetic and readable.
What is the difference between an underworld and an afterlife?
An underworld is a specific location, traditionally beneath the earth, where the dead reside; an afterlife is the broader concept of existence after death, which can include heavens, hells, limbos, and reincarnation. Many mythologies use the underworld as their only afterlife.
Can I use these afterlife names in a published book or game?
Yes. Names taken from mythology are public domain, and the original names here are free to use in commercial and personal projects without attribution.
All 500 afterlife names
Browse the full list
- Elysium
- The Elysian Fields
- Valhalla
- Fólkvangr
- Helheim
- Niflhel
- Asphodel Meadows
- Tartarus
- Erebus
- The Isles of the Blessed
- Aaru
- The Field of Reeds
- Duat
- Amenti
- Sheol
- Gehenna
- Abaddon
- Jannah
- Jahannam
- Barzakh
- Sukhavati
- The Pure Land
- Naraka
- Diyu
- Yomi
- Takamagahara
- Svarga
- Pitriloka
- Brahmaloka
- Kur
- Irkalla
- Arallu
- Mictlan
- Tlalocan
- Xibalba
- Tlillan-Tlapallan
- Annwn
- Tír na nÓg
- Mag Mell
- Avalon
- Hawaiki
- Pulotu
- Bulu
- Adlivun
- Qudlivun
- Nav
- Vyraj
- Peklo
- Uku Pacha
- Hanan Pacha
- Empyrean
- New Jerusalem
- Paradise
- Purgatory
- Limbo
- Perdition
- Pandemonium
- Malebolge
- Cocytus
- Dis
- The Summerland
- The Otherworld
- The Undying Lands
- The Grey Havens
- The Far Shore
- The Further Shore
- The Great Beyond
- The Hereafter
- The Long Dark
- The Quiet
- The Sunless Sea
- The Sea of Ashes
- The Ashen Meadow
- The Waking Field
- The Golden Orchard
- The Ninth Gate
- The Last Harbor
- The Hollow Court
- The Weighing Hall
- The Hall of Two Truths
- The Silent Country
- The Country of Lamps
- The Wide Meadow
- The Bright Shore
- The Waiting Shore
- The Threshold
- The Antechamber
- The Vestibule
- The Ferry Road
- The Grey Road
- The Long Stair
- The Bone Orchard
- The Garden of Sleepers
- The Orchard of Hours
- The Field of Lanterns
- The Field of Names
- The Cold Halls
- The Bright Halls
- The Halls of Judgment
- The Court of Scales
- The Ninefold Path
- The Circling Dark
- The Endless Corridor
- The Well of Souls
- The Cistern
- The Undercroft
- The Vaults Below
- The Deep Below
- The Root Kingdom
- The Under-Country
- The Drowned Kingdom
- The Amber Halls
- The House of Dust
- The House of Ash
- The House of Wax
- The Sleeping House
- The Manor of Rest
- The Winter Manor
- The Green Manor
- The Everdusk
- The Everdawn
- The Firstlight Fields
- The Lastlight Country
- The Twilight Reaches
- The Dusklands
- The Dawnlands
- The Vale of Waking
- The Vale of Ashes
- The Vale of Sighs
- The Vale of Lethe
- The Lethean Shore
- The Banks of Acheron
- The Styx Crossing
- Cocytus Deep
- The Phlegethon Marches
- The Weeping Marsh
- The Mirror Sea
- The Glass Sea
- The Still Lake
- The Lake of Faces
- The Meadow of Meeting
- The Reunion Fields
- The Field of Kin
- The Ancestral Hall
- The Longhouse of Elders
- The Hearth Eternal
- The Warm Hearth
- The Feasting Hall
- The Mead Halls
- The Hunting Grounds
- The Sky Country
- The Star Road
- The Milk Road
- The Wolf Road
- The Road of Souls
- The Ghost Trail
- The Ferryman's Landing
- The Toll Bridge
- The Chinvat Bridge
- Gjallarbrú
- Sekhet-Aaru
- Hades
- Elysion
- Vaikuntha
- Goloka
- Kailasa
- Yomi-no-Kuni
- Meido
- Jigoku
- Anaon
- The Verdant Beyond
- The Hall of Records
- The Ledger
- The Reckoning
- The Sorting
- The Turning
- The Wheel
- The Return
- The Unmaking
- The Unwritten
- Oblivion
- Nirvana
- Moksha
- The Void Between
- The Between
- The Nowhere
- The Never
- The Unplace
- Nullhaven
- Aftermath
- Hel
- Náströnd
- Gimlé
- Vingólf
- Ránheim
- Sessrúmnir
- Acheron
- Lethe
- Leuke
- The White Island
- Orcus
- Avernus
- Inferi
- Tech Duinn
- Emain Ablach
- Tír Tairngire
- Tír fo Thuinn
- Ynys Afallon
- Caer Sidi
- Gwynfyd
- Mag Mór
- Tuonela
- Manala
- Dausos
- Iriy
- Prav
- Tamoanchan
- Tonatiuhichan
- Cincalco
- Chichihuacuauhco
- Rarohenga
- Lua-o-Milu
- Burotu
- Baralku
- Orun
- Ganzir
- Kurnugia
- The Land of No Return
- Gan Eden
- Olam Ha-Ba
- Abraham's Bosom
- Firdaus
- Jannat al-Adn
- Sijjin
- Illiyin
- Al-A'raf
- Garōdmān
- The House of Song
- The House of Lies
- Hamistagan
- Yamaloka
- Patala
- Indraloka
- Satyaloka
- Tapaloka
- Janaloka
- Maharloka
- Avīci
- Tushita
- Trāyastriṃśa
- Abhirati
- Bardo
- Fengdu
- Youdu
- Huangquan
- The Yellow Springs
- Penglai
- Kunlun
- Ne-no-Kuni
- Tokoyo
- Gokuraku
- Jōdo
- Sai no Kawara
- Sanzu River
- Jeoseung
- Inferno
- Purgatorio
- Paradiso
- Caina
- Antenora
- Ptolomea
- Judecca
- Pleroma
- Rosetau
- Sekhet-Hetep
- The Field of Offerings
- The Hall of Ma'at
- Fiddler's Green
- Davy Jones's Locker
- The Happy Hunting Ground
- The Land of Youth
- The Celestial Kingdom
- The Spirit World
- The Spirit Prison
- The Land of the Dead
- The Land Beyond the Sunset
- The Western Lands
- The Islands of the West
- The Sunset Isles
- The Country Behind the Sky
- The Land Under the Wave
- The Land Under the Hill
- The Land Beneath the Roots
- The Kingdom Beneath
- The Kingdom of the Unborn
- The Realm of Echoes
- The Realm of the Weighed
- The Realm of Second Names
- The Dominion of Dust
- The Province of Sleep
- The Land of Willows
- The Land of Poppies
- The Land of Grey Grass
- The Land of the Sleeping Sun
- The Sun Behind the Sun
- The Second Sky
- The Seventh Heaven
- The Tenth Sphere
- The Crystal Sphere
- The Sphere of Fixed Stars
- The Firmament Beyond
- The Great Hush
- The Great Cold
- The Black Water
- The Sea of Stars
- The Sea of Glass and Fire
- The Lake of Memory
- The Pool of Forgetting
- The Well of the Unborn
- The Spring of Return
- The River of Ash
- The Last River
- The Ninefold River
- The Crossing
- The Bridge of Sighs
- The Bridge of Hair
- The Bridge of Swords
- The Bridge of Judgment
- The Rainbow Bridge
- The Bone Bridge
- The Glass Bridge
- The Narrow Bridge
- The Last Ferry
- The Far Landing
- The Wharf of Souls
- The Anchorage
- The Gate of Horn
- The Gate of Ivory
- The Gate of Bone
- The Seven Gates
- The Twelve Gates
- The Gateless Gate
- The Last Door
- The Narrow Door
- The Waiting Room
- The Long Sleep
- The Long Table
- The Table of the Dead
- The Feast Everlasting
- The Everquiet
- The Deathless Country
- The Endless Noon
- The Endless Winter
- The Summer Country
- The Winter Country
- The Harvest Fields
- The Orchard of Souls
- Andlang
- Vídbláin
- Ókólnir
- Kigal
- The Dark Earth
- The Fields of Mourning
- The Groves of Persephone
- The Pool of Mnemosyne
- The Lake of Fire
- The Winding Waterway
- The Outer Darkness
- Limbus Patrum
- The Celestial City
- Beulah Land
- Kingdom Come
- The Sweet Hereafter
- The Land o' the Leal
- The Undiscovered Country
- The Great Perhaps
- The Silent Land
- The Long Home
- The Great Majority
- Beyond the Veil
- The Other Side
- Tír na mBeo
- Tír na mBan
- Ildathach
- Caer Wydyr
- Abred
- Ceugant
- Hy-Brasil
- Jábmeájmmo
- Anafielas
- Tamag
- Uçmag
- Omeyocan
- Pō
- Kuzimu
- Asamando
- Orun-Rere
- Orun-Apadi
- Ginen
- Kasanaan
- Maca
- Sulad
- The World of Light
- Sach Khand
- Siddhashila
- Akanistha
- Devaloka
- Yamapuri
- The Vaitarani
- Jiuquan
- The Ten Yama Courts
- Naihe Bridge
- The Wangchuan River
- Taishan
- Hwangcheon
- Am Phu
- Higan
- Al-Kawthar
- The Blessed Groves
- The Sirat
- The Everafter
- The Nevermore
- The Yonder
- The Farther Country
- The Fold
- The Undertow
- The Slackwater
- The Ebb
- The Deadwater
- The Undertide
- The Backwater
- The Nether Sea
- The Underlake
- The Ashwater
- The Sleepwater
- Coldharbour
- The Ferrymoor
- The Fallow Country
- The Moth Country
- The Blind Country
- The Country of Sleepers
- The Hushlands
- The Nethermeadow
- The Salt Meadow
- The Sallow Meadow
- The Ninth Meadow
- The Reeded Shore
- The Cinder Fields
- The Field of Coins
- The Candlefield
- The Wickfields
- The Lantern Road
- The Coin Road
- The Cinder Road
- The Nightward Road
- The Sunset Road
- The Ash Ferry
- The Lantern Ferry
- The Toll House
- The Tollgate
- The Ferry Toll
- The Ledgerhouse
- The Reliquary
- The Ossuary Halls
- The Ossuary of Kings
- The Marrow Halls
- The Sunward Halls
- The Sundown Halls
- The Halls of the Unnamed
- The Rootward Halls
- The Underhill Halls
- The Vigil Halls
- The Vigil
- The Wick
- The Court of Ash
- The Court of Hours
- The Wax Court
- The Kingdom of Wax
- The Kingdom of Moths
- The House of Salt
- The House of Reeds
- The House of Sleepers
- The House of Unlit Lamps
- The House of Ninety Doors
- The House Without Windows
- The Roofless House
- The Roofless Chapel
- The Threshing Floor
- The Cistern of Names
- The Weeping Stair
- The Sunward Stair
- The Hollow Moon
- The Amber Sleep
- The Nether Orchard
- The Belowmost
- The Retiring Room
- The Nameless Meadow
- Restholm
- Ashhaven
- Marrowhold
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