Phenomenon Name Generator
Strange lights, hums and effects for fiction
Generate names for unexplained phenomena in fiction, games and worldbuilding: place names like The Corran Lights and The Vesper Hum, eponyms like The Halloway Effect and The Okonkwo-Reyes Resonance, folk names like Saint Verena's Fire, and plain nicknames like The Long Echo.
About phenomenon names
Named phenomena tend to follow a few plain patterns. The most common is a place plus a kind of thing: the Marfa Lights and the Taos Hum are real examples, and The Corran Lights or The Vesper Hum copy the shape. The second is a surname plus Effect, Anomaly or Resonance, which sounds like something a laboratory wrote up, as in The Halloway Effect or The Okonkwo-Reyes Resonance. Folk names borrow a saint or a trade (Saint Verena's Fire, The Drover's Candle), and some occurrences only ever get a blunt nickname, the way a real undersea sound was called the Bloop.
This list of 1,000 names is built for fiction, games and worldbuilding, and it mixes those patterns on every roll: lights, glows and mirages, hums and echoes, stillnesses, sky and deep-water oddities, tricks of perception and memory, magical events for fantasy settings, and dry file designations such as Event 14 and Anomaly Kappa.
Nearly every name here is invented, and the surnames in the eponyms belong to nobody in particular. A handful of real phenomena are included as style anchors and are named in the questions below. Storms, disasters, creatures and haunted places have pages of their own, so this one stays with occurrences that are odd rather than dangerous.
How to choose phenomenon names
- Decide who named it first. Locals say The Corran Lights or The Drover's Candle, researchers say The Halloway Effect, and an agency files it as Event 14. One phenomenon can carry all three names in the same story.
- Match the noun to the sense involved. Lights, glows and mirages are seen, hums and echoes are heard, and a stillness or an effect is felt or noticed afterward. The noun tells readers what to expect before you describe anything.
- Change the place or the surname to fit your setting. The Tarn Murmur or Pellimore Effect works as a template: keep the pattern and put in a town or a researcher from your own world.
- Use a plain nickname for something people live with every day. The Hush, The Blink or The Long Echo sounds like a name that grew up by itself, which suits a phenomenon nobody has studied yet.
- Before you publish, search any name you plan to treat as fictional. A plain descriptive name can match a real term, and a real effect with the same name would confuse readers.
Frequently asked questions
Are these real phenomena?
Almost all of them are invented for stories and games. A few real ones are included as style anchors: The Marfa Lights, The Hessdalen Lights, The Taos Hum, St. Elmo's Fire, Will-o'-the-Wisp, The Bloop, Fata Morgana, The Brocken Spectre, The Green Flash, The Zodiacal Light, The Mandela Effect and The Wow! Signal. Some plain descriptive names, mostly for sky, sea and ground phenomena, may also match terms or places that exist, so treat every other name as fiction unless you look it up yourself.
How are real phenomena usually named?
Most take the place where they are seen or heard plus a plain noun, as with the Marfa Lights and the Taos Hum. Others take the name of the person who described them plus a word such as effect, or a folk name such as St. Elmo's fire. The invented names here follow the same shapes, as in Kellbrook Hum, The Aldercott Effect and Saint Ingeld's Fire.
What is the difference between an effect, an anomaly and a resonance?
In naming terms, an effect is something that happens reliably under certain conditions, so The Empty Room Effect sounds repeatable. An anomaly is a reading or a place that does not fit what was expected, like Greywater Anomaly. A resonance suggests sound or vibration that builds in a space, as in The Stairwell Resonance.
Can I use these names in a fantasy or science fiction setting?
Yes. The list includes magical occurrences such as Spellfall, The Thinning and The Leyline Flare, and space oddities such as The Quiet Band and The Meridian Flare. The file designations, like Anomaly Kappa and Occurrence Delta, suit any setting with an agency that keeps records.
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All 1,000 phenomenon names
A: 16 names
- Achterberg Doubling
- Adebayo-Thackwell Effect
- Afterglow of the Western Field
- Angel's Ladder
- Anomaly 6, Ridge Array
- Anomaly Class Violet
- Anomaly Juniper
- Anomaly Kappa
- Anomaly Lambda
- Anomaly Omicron-2
- Anomaly Theta
- Arc of the Seventh Hour
- Arch of the Winter Moon
- Ashby Flats Lights
- Ashgrave Shift
- Astral Drift
B: 12 names
- Baseline Deviation at Corrie
- Beacons of the Empty Shore
- Bell of the Varn Trench
- Blackpool Hollow Lights
- Bloom of the Outer Reef
- Blue Flames of Sallow Bog
- Borrowed Memory
- Brackenridge Shift
- Brightfold
- Brightmoor Anomaly
- Brightwater Patch
- Buzz of the Summer Pylons
C: 18 names
- Calloway-Brandt Resonance
- Case 61, Acoustic
- Case Lantern
- Castellanos-Ward Effect
- Category Five Luminosity
- Category Two Stillness
- Chord of the Three Chimneys
- Chorus of the Abyssal Plain
- Cinder Gap Lights
- Class Three Mirage
- Cobbler's Hush
- Cold Spring Anomaly
- Coldharbor Hum
- Coldspark
- Crown of the Evening Star
- Culver Slough Lights
- Curtains of the North
- Cuthwaite Effect
D: 6 names
- Demarais-Oyelowo Resonance
- Dimtide
- Distortion on the East Platform
- Dunmorrow Marsh Lights
- Dunsmuir-Achebe Effect
- Duskglass
E: 12 names
- Echo of the Unbuilt Hall
- Echolock
- Ekwueme Drift
- Event 14
- Event 208, Unclassified
- Event 31-North
- Event 5, Harbor Grid
- Event 7B, Coastal Sector
- Event Class Amber
- Event Marigold
- Event Sigma
- Event Tau-9
F: 15 names
- Faces in the Wallpaper
- Faelight Procession
- Fallowmere Sparks
- False Harbor
- False Seabed of the Corriol Bank
- Farbright
- Farrowdale Resonance
- Fata Morgana
- Ferreira-Blythe Scatter
- Fiddler's Dawn
- File 9, Optical
- File Meridian
- Flare of the Ninth Ley
- Flare of the Outer Belt
- Floating Islands of the Strait
G: 14 names
- Gaffer's Lamp
- Glassnoon
- Gleam of the Far Orchard
- Glimmer of the Flooded Lane
- Glimmerfall
- Glow of the Chalk Pits
- Glow of the Nine Stones
- Glow of the Unmown Field
- Goodwife's Halo
- Grandfather's Hour
- Granny's Mirror
- Greaves-Montalvo Effect
- Greenwell Fluctuation
- Greywater Anomaly
H: 14 names
- Halewood Murmur
- Halo of the Ninth Night
- Halvorsrud Displacement
- Harcastle Resonance
- Hartsell Bottoms Lights
- Hesketh-Morau Lag
- Hob's Causeway Lights
- Hob's Taper
- Hollow Tower Resonance
- Hollowtone
- Hum of the Empty Reservoir
- Hum of the North Pasture
- Humdown
- Hushfall
I: 6 names
- Ibarra-Whitcombe Effect
- Incident 44, Low Altitude
- Incident Cobalt
- Incident Epsilon
- Incident Lark
- Interference at the Ninth Marker
J: 2 names
- Jack-in-the-Reeds
- Jenny Greenlamp
K: 5 names
- Kellaway Reversal
- Kellbrook Hum
- Kettle Moor Lights
- Kit-with-the-Taper
- Kowalczyk-Imai Effect
L: 11 names
- Lake Corvane Anomaly
- Lamps of the Lower Road
- Lanterns of the Long Meadow
- Largo Mesa Hum
- Lights of the Eastern Fen
- Linden Square Anomaly
- Lindqvist-Obi Fringe
- Longdusk
- Low-Priority Disturbance 6
- Lowsong
- Luster of the Black Sand
M: 16 names
- Magnet Hill
- Mana Bloom
- Marchbanks Effect
- Marlpit Drone
- Midwife's Candle
- Mirage of the Green Hills
- Mirage of the Lost Orchard
- Mirage of the Second Harbor
- Mirage of the White Flats
- Mirror of the Barrens
- Moonwell Overflow
- Mother Carrow's Kettle
- Mother-of-Pearl Dawn
- Murmur of the Old Quarry
- Music in the Running Water
- Mwangi-Calder Delay
N: 3 names
- Nightshine
- Northfield Anomaly
- Nullfall
O: 18 names
- Observation Gamma-4
- Observation Thistle
- Occurrence 19, Northern Sector
- Occurrence 7
- Occurrence Delta
- Occurrence Heron
- Okeke-Stroud Oscillation
- Old Ferry Light
- Old Nan's Taper
- Old Wife's Morning
- Ondrasek Effect
- Open Observation 16
- Orbs of Castle Reach
- Ostberg-Mahlangu Resonance
- Ostrander Anomaly
- Ostrow Hum
- Out-of-Range Reading 13
- Oyelaran Effect
P: 15 names
- Pale Meadow Anomaly
- Palefire
- Peg's Lantern
- Pellam Ridge Lights
- Pellimore Effect
- Penmarrow Hum
- Phantom Hills of the Reg
- Phantom Shore of Lake Aune
- Phenomenon 27, Unresolved
- Phenomenon Class Green
- Phenomenon Upsilon
- Phenomenon Wren
- Pillars of the Cold Night
- Plowman's Glory
- Pulse of the Far Buoy
Q: 4 names
- Quarry Lane Anomaly
- Quennell Inversion
- Quiet of the Ninth Field
- Quietfall
R: 9 names
- Ravensdale Effect
- Reading Alpha, Anomalous
- Recurrent Phenomenon 5
- Recurring Luminous Report 3
- Ribbon of the Southern Dark
- Ring of the Drifting Kelp
- Rookery Glow
- Runefall
- Ruzanek Lag
S: 50 names
- Sailor's Fire
- Saint Brisande's Ladder
- Saint Corvin's Fire
- Saint Davina's Thread
- Saint Elowen's Veil
- Saint Havelle's Fire
- Saint Hildreth's Lantern
- Saint Ingeld's Fire
- Saint Marrow's Bells
- Saint Orrin's Breath
- Saint Tessaly's Candle
- Saint Thessa's Tears
- Saint Ulmere's Lantern
- Saint Verena's Fire
- Saint Wynne's Lamp
- Saint Ysolde's Crown
- Sallowfield Anomaly
- Saltgrass Lights
- Sector Four Acoustic
- Sector Nine Luminosity
- Sennet Ridge Anomaly
- Seven Candles of Brae
- Shadow of the World
- Sheen of the Upper Pond
- Shepherd's Fire
S, continued
- Shimmer of the Dry Well
- Signal Iota-6
- Signal Ochre
- Silence of the High Pasture
- Silver Water
- Sixth Street Drone
- Slate Quarry Glow
- Slowlight
- Sorrel Valley Lights
- Sorrentine Effect
- Spellfall
- Spinner's Thread
- St. Agnella's Veil
- St. Cuthra's Bells
- St. Dorrigan's Candle
- St. Elmo's Fire
- St. Fennick's Fire
- St. Merewen's Fire
- Standing Anomaly 9
- Starwake
- Stillness of the Reed Beds
- Stillwake
- Stonecutter's Light
- Stonesong
- Sweetwater Patch of the Open Sea
T: 726 names
- Tam o' the Marsh
- Tannhill Effect
- Tessaly Basin Mirage
- The Abernethy-Sato Drift
- The Aether Surge
- The After-Image Garden
- The Aldercott Effect
- The Aldous Whine
- The Aldwinkle Offset
- The Already-Seen Mile
- The Altimeter Discrepancy
- The Amber Glow of Linhay
- The Anomaly at Pier Six
- The Anomaly in Hangar Two
- The Antenna Song
- The Arcane Aurora
- The Ardenholt Effect
- The Ashdown Gravity Anomaly
- The Ashgrove Thrum
- The Astral Low Tide
- The Auditorium Resonance at Lyle
- The Aurora of Unmaking
- The Backward Slope
- The Backward Tide at Hollen
- The Baker's Breath
- The Bare Ring of Tolland
- The Barn Roof Glow
- The Barrow Glimmer
- The Basement Chord
- The Beacon That Is Not Ours
- The Beekeeper's Quiet
- The Bell Stones
- The Bellchamber Resonance
- The Bellwether Orbs
- The Bexleigh Effect
- The Birdless Stillness
- The Blacksmith's Tears
- The Blank Mile
T, continued
- The Blink
- The Blinking Void
- The Bloop
- The Blue Moonrise
- The Blue Pool That Clears at Night
- The Boil off Cape Merrow
- The Boiling Shoal
- The Booming Dune
- The Borrowed Echo
- The Borrowed Face
- The Bosworth-Tanaka Inversion
- The Bracken Shimmer
- The Brannock Light
- The Breathing Cave
- The Breathing Well
- The Breathless Pause
- The Bride's Veil
- The Bridge Deck Hum
- The Bridge Span Tremor
- The Bright Patch on Coombe Down
- The Bright Wheel of the Strait
- The Brightening
- The Brocken Spectre
- The Broken Halo
- The Bubbling Meadow
- The Burning Wake
- The Call From Station Delta
- The Calloran Effect
- The Canal Buzz
- The Canyon Echo of Varrin
- The Cargo Bay Aurora
- The Carrier Hiss of Dunmar Relay
- The Carstairs Fringe
- The Carter's Wheel
- The Castell Distortion
- The Castle Above the Sound
- The Cathedral Mirage
- The Cave That Inhales at Noon
T, continued
- The Cellar Hum
- The Chapel Echo
- The Charcoal Burner's Fire
- The Chiming Scree
- The Chirp
- The Chronometer Slip
- The Churchyard Radiance
- The Circle Where Frost Will Not Settle
- The Cistern Resonance
- The City in the Air
- The City Mirage of Qasr Dune
- The Clatter
- The Cliffside Echo
- The Clock Drift of Deck Four
- The Cold Flare
- The Cold Glow
- The Cold Hollow
- The Cold Spot on Ferrier's Lane
- The Collingbourne Lag
- The Common Dream
- The Compass Anomaly of Dray Sound
- The Compass Field
- The Copper Moon
- The Copper Sheen
- The Corner-of-the-Eye Flicker
- The Corran Lights
- The Cotter's Candles
- The Counter-Sun
- The Counting Spring
- The Crackle
- The Creeping Milestone
- The Crooked Hour
- The Crossing Seas
- The Culvert Murmur
- The Dancing Curtains of Skarn
- The Dancing Sparks of Ullen
- The Dark Band of Teshara
- The Dawn Chorus Band
T, continued
- The Day That Paused
- The Daylight Star
- The Dazzle
- The Dead Water
- The Deep Bell
- The Deep Field Blink
- The Deep Quiet at Tannet
- The Dellacourt Shift
- The Dimming of Sarath
- The Dimming of Wands
- The Distant Engine
- The Doorway Lapse
- The Double Mirage
- The Double Moon
- The Double Shadow at Noon
- The Double Tide
- The Doubled Shore
- The Doubled Sunrise at Kell
- The Draycott Doubling
- The Dream of the Yellow House
- The Drive Wake Glow
- The Drone in the Hills
- The Drone Over Lapwing Flats
- The Drover's Candle
- The Drowned Bells
- The Drowned Chapel Light
- The Drowned Constellation
- The Drum Hill
- The Drumming Ground
- The Dry Dock Interference
- The Dune That Hums at Dusk
- The Dusk Rays of Tollen
- The Dust Ladder
- The Dust Lanterns of Vael
- The Earth Lights of Sorrel Fault
- The Ebbing Well
- The Echo Across Lake Sarn
- The Echo From Tomorrow
T, continued
- The Echo in the Wrong Voice
- The Echo That Answers Late
- The Echo That Comes First
- The Echo That Skips a Word
- The Echo Under Hollin Bridge
- The Echo With Extra Words
- The Eclipse That Ran Long
- The Eddy That Keeps Station
- The Eleven-Minute Stillness
- The Ellingsworth Effect
- The Ember Sky
- The Emerald Ribbon
- The Empty Chair Illusion
- The Empty Room Effect
- The Empty Transit
- The Engine That Never Arrives
- The Evening Drone
- The Evening Gleam
- The Evening That Stayed
- The Extra Minute
- The Extra Stair
- The Face in the Grain
- The Fairweather-Diaz Reversal
- The False Bottom
- The False Horizon
- The False Mountains of Erdene
- The False Oasis
- The Familiar's Chorus
- The Far Shore Mirage
- The Farnaby Lag
- The Fault Line Glow
- The Feeling of the Third Guest
- The Fenrother Effect
- The Fenwick Glow
- The Ferryman's Fire
- The Fey Hour
- The Field Whistle
- The Fire Arc of Solane
- The Fizz
T, continued
- The Fizzing Pond
- The Floating Hills of Meren
- The Floating Village
- The Flutter
- The Forgotten Word
- The Four O'Clock Hum
- The Frostless Ring
- The Gap in the Background
- The Ghost Sun
- The Gilding of the Leaves
- The Glass Hall Resonance
- The Glass Mile
- The Glass Plain
- The Glass Sand
- The Glasshouse Drone
- The Gleam at Cutter's Rock
- The Glimmer in the Rafters
- The Glisten
- The Glow Along the Fence Line
- The Glow at the Tree Line
- The Glow Before Moonrise
- The Glow in the East Window
- The Glow on the Standing Water
- The Glow That Stays Till Noon
- The Glow Under the Ice
- The Glowing Mile
- The Glyph Echo
- The Golden Pillar
- The Gravity Road at Merriton
- The Great Looming
- The Great Stillness of the Plain
- The Great Unbinding
- The Green Awakening
- The Green Flash
- The Green Glow at Stannard's
- The Green Wake off Tarrin Head
- The Groaning Lake
- The Guest Star
T, continued
- The Hadleigh Anomaly
- The Halloway Effect
- The Hanging Fleet
- The Hanging Shore
- The Harbor Hum
- The Harborough Discrepancy
- The Harlinghurst Effect
- The Harrow Hill Glow
- The Harvest Crown
- The Harvest Stillness
- The Hawthorn Glimmer
- The Heard Doorbell
- The Heard Name
- The Heartbeat of Orrery Station
- The Heat Lake
- The Held Breath
- The Held Note of the Valley
- The Hello Signal
- The Hermit's Answer
- The Hessdalen Lights
- The Hexless Hour
- The High Arc
- The Hill That Rolls Uphill
- The Hiss at Perihelion
- The Hitch
- The Hollowing at Candlemark
- The Holm Orbs
- The Horned Halo
- The Hour of No Birds
- The Hour That Rang Twice
- The Hull Shimmer
- The Hum at Number Nine
- The Hum Between Stations
- The Hum in the Wires
- The Hum Past the Last House
- The Hum That Follows the River
- The Hum Under Station Road
- The Humming Cavern
T, continued
- The Hush
- The Hydrophone Lullaby
- The Ice Halo of Brennholt
- The Ice That Sings
- The Icefield Mirage
- The Inverarity Reversal
- The Ion Trail Aurora
- The Iron Crown of Winter
- The Jump Afterimage
- The Kelby Afterglow
- The Kestrel Point Anomaly
- The Kindling of the Red Dwarf
- The Knocking Under the Shelf
- The Known Stranger Effect
- The Lake Bed Mirage
- The Lake That Turns Overnight
- The Lane of Mirrors
- The Lantern Bloom
- The Lantern Clouds
- The Lantern Shoal
- The Lantern Wake
- The Lapse at the Threshold
- The Lascombe Drift
- The Last-Page Effect
- The Late Bell
- The Leafless Quiet
- The Leaning Mile
- The Leaning Street Illusion
- The Lens Distortion at Roke
- The Leyline Flare
- The Lifted Horizon
- The Light at Nine Fathoms
- The Lighthouse Signal
- The Lights Above Mill Reach
- The Lights at Mile Forty
- The Lights Behind the Dunes
- The Lights Beyond the Weir
- The Lights Nobody Follows
T, continued
- The Lights on Tinker's Hill
- The Lights Over Sedgewater
- The Lindqvist Gleam
- The Lingering Color
- The Lingering Echo
- The Listening Stillness
- The Lit Hollow
- The Lodestone Irregularity
- The Lodestone Rise
- The Lone Wave
- The Long Afterglow
- The Long Call
- The Long Dimming
- The Long Echo
- The Long Enchanted Noon
- The Long Hallway Effect
- The Long Lull of Avenmoor
- The Long Second
- The Loom Tremor
- The Looming Cliffs
- The Looming of Varne
- The Lost Exit
- The Lost Mile
- The Low Hum
- The Low Lights of Carrowmere
- The Lowther-Asante Effect
- The Lull
- The Luminous Hedge
- The Luminous Mile
- The Lurch
- The Maddox-Ueda Anomaly
- The Mage's Afterimage
- The Mana Tide
- The Mandela Effect
- The Marfa Lights
- The Marlow Lamps
- The Marrable Variance
- The Meadow Luster
T, continued
- The Meridian Flare
- The Merriden Oscillation
- The Metronome Star
- The Mica Dawn
- The Midday Stillness
- The Midnight Arch
- The Midsummer Lights of Aldane
- The Midwinter Glow
- The Milk Sea
- The Miller's Fire
- The Minor Chord
- The Mirage at Kilometer Ninety
- The Mirage Beyond the Buoys
- The Mirage of the Walking Trees
- The Mirage of Three Towers
- The Mirage off Point Lorne
- The Mirage Seen From Both Shores
- The Mirage That Photographs
- The Mirembe Effect
- The Mirror Crossing
- The Mirror Lake That Is Not There
- The Mirrorwake
- The Missing Afternoon
- The Missing Verse
- The Moon Ladder
- The Moon Pillar
- The Moon's Second Face
- The Moonwake
- The Morning Echo
- The Morning of Three Suns
- The Morrow Glow
- The Murmur at Dawn
- The Nave Resonance at Sarn
- The Needle Deviation
- The Never-Seen Room
- The Night Bloom
- The Night Rivers
- The Night Side Glow
- The Night the Cauldrons Sang
T, continued
- The Night-Shining Veil
- The Nightly Fluctuation
- The Nine-Minute Signal
- The Ninth-Hour Stillness
- The Noon Quiet
- The Noon Shimmer
- The Null Bloom
- The Null Hour
- The Nwosu-Hartley Shift
- The Occultation of Marrow's Star
- The Oil-Smooth Lane
- The Okafor-Lindholm Effect
- The Okonkwo-Reyes Resonance
- The Old Address Effect
- The Opal Cloud
- The Oracle's Stutter
- The Orbit That Lost a Day
- The Orchard Lights
- The Orchard Row Perturbation
- The Orchard Stillness
- The Ormesby Interference
- The Orvalle Delay
- The Ostler's Glow
- The Pale Company
- The Pale Flush at Wren's Cross
- The Pale Sheen
- The Pale Sun
- The Parked Car Effect
- The Parting of the Veil
- The Passing Train Illusion
- The Pasture Glow
- The Patient Echo
- The Pause at Half Past Three
- The Pearl Bloom
- The Pearl Sky
- The Peat Lanterns
- The Pemberwick Effect
- The Pendrake Displacement
T, continued
- The Pendulum Oscillation at Hask
- The Penhallan Scatter
- The Pennant Deviation
- The Peripheral Figure
- The Petal Drift of the Elder Grove
- The Phantom Coast
- The Phantom Lighthouse
- The Phantom Pocket Buzz
- The Phantom Ring
- The Phantom Step
- The Phantom Transponder
- The Phantom Viaduct
- The Pilgrim's Footsteps
- The Ping at Four Thousand Meters
- The Piper's Dusk
- The Planar Bleed at Hollowmere
- The Prickle
- The Pulsing Pool
- The Pylon Tone
- The Quarry Road Light
- The Quarry Sparks
- The Quickening
- The Quiet Acre
- The Quiet Band
- The Quiet Boil
- The Quiet Recognition
- The Quillfeather Effect
- The Rademaker Fringe
- The Radiance at Perrin's Ford
- The Radio Dawn
- The Rail Cut Light
- The Rattle
- The Red Bloom at Coldwater Bay
- The Red Hour
- The Remembered Bridge
- The Remembered Summer That Never Was
- The Repeating Signal at Outpost Vey
- The Reservoir Oscillation
T, continued
- The Returning Echo of Dunmere
- The Returning Ping
- The Returning Probe Echo
- The Returning Traveler Effect
- The Ridgeway Beacons
- The Ringed Moon of Harvest
- The Ringing Field
- The Ringing Rocks of Pellow
- The Ripple
- The Rising Floor
- The Rising Tone
- The River Under the Sea
- The Road of Sparks
- The Roadside Shimmer
- The Rooftop Whistle
- The Rooftree Gleam
- The Rose Curtain
- The Rose Lake
- The Roving Flames of Orrin
- The Rune Glow of Karth
- The Sailing Boulders
- The Salt Bloom
- The Salt Road Mirage
- The Sarrow Mirage
- The Scrying Blackout
- The Second Dawn
- The Second Midnight
- The Second Moon's Shadow
- The Second-Stair Illusion
- The Self-Healing Orbit
- The Selwyn Perturbation
- The Sense of Having Just Left
- The Sense of the Open Door
- The Seven Pillars Over Dorn
- The Seven-Second Echo
- The Seventeen-Day Dimming
- The Seventh Step Effect
- The Shadow Bands
T, continued
- The Shadow With No Caster
- The Shallows Glow
- The Shared Dream Effect
- The Shimmer in the Doorway
- The Shining Ground of Arrowe
- The Shiver
- The Sigh
- The Sighing Cave of Ardle
- The Sigil Rain of Embers
- The Signal From the Quiet Band
- The Signal With No Source
- The Silence Between Trains
- The Silence of Familiars
- The Silent Arc
- The Silo Resonance
- The Silver Arch
- The Silver Lake of the Flats
- The Silver Lights of Tamsin Lake
- The Silver Veil at Midnight
- The Silvering
- The Singing of the Standing Stones
- The Singing Sands of Qeren
- The Singing Tide
- The Single Tone of Becket Sound
- The Sinking Light
- The Sister Lights of Venn
- The Skew
- The Skip
- The Skipped Hour
- The Skitter
- The Sky Crown
- The Sky Mirror
- The Sky Ribbons
- The Slack That Never Turns
- The Sleeper Pulse
- The Sliding Rocks
- The Slow Brightening of Marlock
- The Slow Comet
T, continued
- The Slow Echo of the Pass
- The Slow Eddy
- The Slow Flare of Kepris
- The Slow Kettle Illusion
- The Slow Minute
- The Slow Noon
- The Slow Occultation
- The Slow Stars of Emmer
- The Slow Sunset
- The Slowing
- The Smiling Arc
- The Smoking Hills of Anwell
- The Snowless Circle
- The Solheim Inversion
- The Sorcerer's Halo
- The Sound at the Property Line
- The Sound From the Hill
- The Sound Only Children Hear
- The Sounding That Came Back Wrong
- The Sparkling Scree
- The Sphere Chime
- The Spinning Needle Ridge
- The Spoked Wheel
- The Spokes of Evening
- The Spring That Runs Only at Dusk
- The Square Sun of the Ice Edge
- The Square Waves of Isle Renn
- The Staircase Illusion at Harl
- The Stairwell Resonance
- The Stalled Tide
- The Standing Pause
- The Standing Shadow
- The Standing Wave at Narrow Sound
- The Stannington Delay
- The Star Bridge
- The Star That Blinked
- The Starfall Blessing
- The Starry Ground
- The Static Bloom
T, continued
- The Static Choir
- The Station Dream
- The Station-Keeping Drift
- The Steady Tone
- The Steaming Ground
- The Still Minute
- The Stilling
- The Stillness at Corbel Cross
- The Stillness at the Crossroads
- The Stillness Before the Bells
- The Stillness in the Upper Field
- The Stillness on Founder's Day
- The Stillness That Travels
- The Stone That Turns
- The Stooping Coast
- The Stopped Afternoon
- The Strandquist Effect
- The Stutter
- The Sudden Stillness
- The Summer Ice Cave
- The Sunken Sun
- The Sunless Current
- The Sunrise That Came Twice
- The Sunward Murmur
- The Surge at the Sundered Gate
- The Surveyor's Discrepancy
- The Sway
- The Sweet Water
- The Tailor's Hour
- The Talking Lake
- The Tall Moon Illusion
- The Tall Ships Mirage
- The Tallowfield Lights
- The Tanner's Ring
- The Taos Hum
- The Tarn Murmur
- The Tarrow Vale Anomaly
- The Terminator Glow
T, continued
- The Thessenby Effect
- The Thinning
- The Third Echo
- The Third Pulse
- The Third-Floor Hum
- The Thirteenth Chime
- The Thornaway Hum
- The Three Sisters of the Bar
- The Three-Color Lake
- The Thrum beneath Market Square
- The Thud
- The Thurlow Fluctuation
- The Thursday Silence
- The Tick
- The Tidal Shimmer of Low Orbit
- The Tidal Well of Inland Marr
- The Tilt
- The Tilted Hour
- The Tingle
- The Tinker's Lamp
- The Tisdale-Okoro Shift
- The Tollgate Flicker
- The Tolliver-Nakashima Effect
- The Transit of Nothing
- The Trawlerman's Dawn
- The Trembling Distance
- The Trench Chorus
- The Trevanion Displacement
- The Triple Halo
- The Tuesday Gap
- The Tuesday Signal
- The Tunnel Echo at Brask
- The Turning of the Colors
- The Turning Wheels
- The Turnpike Light
- The Twice-Told Morning
- The Twilight Wedge
- The Twinkle
T, continued
- The Ullaby Resonance
- The Unanswered Ping
- The Under-Note
- The Under-Sun
- The Underhill Anomaly
- The Unhurried Dusk
- The Unlit Beacons
- The Unspelling
- The Unweaving at Low Tide
- The Uphill Water Illusion
- The Upside-Down Mirage
- The Valley Hum of Dessen
- The Varrow Deep Anomaly
- The Veil Ripple
- The Vennick Lanterns
- The Vesper Hum
- The Viaduct Resonance
- The Violet Hour Over Kessen
- The Voice in the Fan
- The Waiting Room Effect
- The Waking of the Springs
- The Waking Runes
- The Walking Horizon
- The Walking Stones of Dry Lake Nine
- The Wanderer's Halo
- The Wandering Eclipse Line
- The Wandering Lights of Ythe
- The Wandering Spring
- The Warble
- The Ward Shiver
- The Warm Acre
- The Warm Ring
- The Warm Stone of Essel
- The Watcher Feeling
- The Wave Without Wind
- The Waver
- The Weaver's Loom
- The Weeping of the Wards
T, continued
- The Wellhouse Echo
- The Wending Lights
- The Wethercombe Bridge Flicker
- The Wheatfield Shimmer
- The Whine at the Edge of Hearing
- The Whisper in the Carrier Wave
- The Whispered Echo
- The Whispering Tide
- The Whistling Sands
- The White Curtain
- The White Water of Seldane
- The Whooping Ice
- The Wide Silence
- The Wild Surge of Aldermere
- The Winter Bloom
- The Winter Hum
- The Winter Mirage
- The Winterbourne Resonance
- The Wobble
- The Word That Looks Wrong
- The Wow! Signal
- The Wrexby Effect
- The Wrong Blue
- The Yarrow Tone
- The Zodiacal Light
- Three Lights Over Harrowell
- Thricedawn
- Thrum of the Salt Flats
- Tide of the Wrong Hour
- Tidewrack Glow
- Tidmarsh Resonance
- Tollan Heights Shimmer
- Tone of the Western Wall
- Towering of the Northern Fleet
- Tunnel Nine Resonance
- Twin Suns of Midwinter
- Two-Clock Discrepancy
- Type C Resonance
- Type Nine Echo
U: 7 names
- Unattributed Signal 2
- Underglow
- Unexplained Aerial Glow, Report 7
- Unidentified Acoustic Source 12
- Unresolved Optical Report 55
- Unscheduled Occurrence 4
- Uphill Creek
V: 5 names
- Vale of Glimmers
- Variance of the Northern Array
- Varnholt Effect
- Vasquelin Effect
- Veilshine
W: 13 names
- Wake of Blue Fire
- Wardlight
- Weavebreak
- Wexcombe Anomaly
- Wheels of the Sable Gulf
- Whisper of the Ring Shadow
- Whistle of the Dry Lake
- Widow's Fire
- Will-o'-the-Wisp
- Windrow Hum
- Winter Lights of Oslund
- Witchfire Dawn
- Wolverton Drift
Y: 1 name
- Yarrowby Effect