Kor Name Generator
Names for the Kor of Zendikar and Rath
Tap a name to copy itPress Space for a new batch500 names in this generator
Generate kor names for Magic: The Gathering characters and custom cards: short Zendikari given names in the style of Nahiri, Ayli and Akiri, card-style names with epithets, and Rathi kor names using the en-Kor and il-Kor tribal suffixes.
About kor names
Kor are the pale, nomadic hook-and-rope climbers of Magic: The Gathering, first seen on Rath in Tempest and best known from Zendikar. Their canon names are short and vowel-led, usually two or three syllables with soft consonants: Nahiri the Lithomancer, Ayli the Eternal Pilgrim, Akiri the Line-Slinger, Munda the Ambush Leader, Orah the Skyclave Hierophant. A kor name rarely carries a family surname; instead a character is known by a deed, a role or a home region, which is why this list pairs plain given names with card-style epithets such as Hookmaster of Ondu, Sky Climber or Cartographer of Akoum.
On Rath the kor followed a different convention. Members of a tribe took the suffix en-Kor (Shaman en-Kor, Warrior en-Kor), while outcasts and rebels took il-Kor, the same system the Vec and Dal humans used. If you are writing a Tempest-era or Weatherlight-adjacent character, a name like Tahrin en-Kor or Dessa il-Kor immediately signals where they stand with their people.
For Zendikar kor, lean on the plane's geography and religion: the regions Ondu, Tazeem, Akoum, Murasa, Bala Ged and Guul Draz, the city of Sea Gate, the floating Skyclaves, and the three kor deities Kamsa (sky), Talib (earth) and Mangeni (sea). These details make an original name feel like it came off a real card.
Tips for choosing a name
- Keep given names short and open-voweled (Ayli, Akiri, Tovan, Sevi); kor names avoid heavy consonant clusters and rarely exceed three syllables.
- Skip surnames. Give the character an epithet instead, formatted like a legendary card: Name, comma, role or deed (Raska, Lantern Keeper).
- Tie the epithet to kor culture: ropes, hooks, lines, climbing, the Skyclaves, pilgrimage, and the gods Kamsa, Talib and Mangeni all read as authentically kor.
- Use en-Kor for a loyal Rathi kor and il-Kor for an exile or rebel; do not mix these suffixes with Zendikar regions, since they belong to different planes.
- For custom cards, check that your name does not collide with an existing legendary creature on Scryfall before printing it on a proxy.
Frequently asked questions
What are kor in Magic: The Gathering?
Kor are a humanoid race with pale skin, white hair and a talent for climbing. They first appeared on the plane of Rath in the Tempest block and later became one of Zendikar's main peoples, where they live as nomads using hooks and ropes. The planeswalker Nahiri is the most famous kor.
What do kor names sound like?
Canon kor names such as Nahiri, Ayli, Akiri, Munda and Orah are short, two or three syllables, and start or end with vowels. Kor usually do not use surnames; on Zendikar a notable kor is identified by an epithet or home region, and on Rath by the tribal suffix en-Kor or il-Kor.
What is the difference between en-Kor and il-Kor?
On Rath, en- marks a loyal member of a tribe and il- marks an exile or rebel, a convention shared by the Vec and Dal humans. Cards like Shaman en-Kor and Warrior en-Kor show the loyal form; an original character named Kelda il-Kor would be an outcast.
Can I use these names for custom MTG cards or D&D characters?
Yes. The names are free to use for custom cards, fan fiction, Commander decks and tabletop characters. Only the canon characters (Nahiri, Ayli, Akiri, Munda, Orah) are owned by Wizards of the Coast; everything else is original and follows the same naming style.
All 500 kor names
Browse the full list
- Nahiri
- Ayli
- Akiri
- Munda
- Orah
- Nahiri, the Lithomancer
- Ayli, Eternal Pilgrim
- Akiri, Line-Slinger
- Akiri, Fearless Voyager
- Munda, Ambush Leader
- Orah, Skyclave Hierophant
- Amra
- Anvi
- Aleth
- Adari
- Avenka
- Asil
- Ahro
- Aniq
- Arel
- Ashti
- Azumi
- Aldri
- Amsa
- Anoke
- Ariv
- Atal
- Aveli
- Ayuna
- Akoru
- Alsha
- Ameth
- Ashkel
- Avrin
- Bavi
- Benra
- Brisha
- Boral
- Bekim
- Brenu
- Belar
- Bosi
- Bidra
- Baruk
- Beshti
- Drena
- Dovar
- Desha
- Dimri
- Duvan
- Dariq
- Dalen
- Deri
- Dosha
- Dravi
- Danuk
- Delaun
- Dirsa
- Dumra
- Dashti
- Dovik
- Elu
- Ehsa
- Emri
- Enavi
- Edri
- Eshti
- Evar
- Eyn
- Erun
- Elaska
- Emeri
- Ekoth
- Eshin
- Eldra
- Eniq
- Esvar
- Fahn
- Fera
- Fenra
- Fidal
- Falum
- Fessi
- Forin
- Fayun
- Gavi
- Gesha
- Garun
- Ghali
- Gora
- Gunda
- Gelri
- Giva
- Gethan
- Halin
- Hesra
- Hodai
- Huma
- Heldra
- Hasik
- Hiri
- Honar
- Halvi
- Hanuk
- Hoshe
- Hedran
- Hanira
- Ilara
- Imri
- Isha
- Ivek
- Iona
- Ikara
- Ilsen
- Inra
- Ivai
- Izan
- Irumi
- Ithra
- Ionek
- Jeva
- Jorak
- Jesri
- Jiva
- Javel
- Jendri
- Jomra
- Jasek
- Kendri
- Kavi
- Kasra
- Kiva
- Kethra
- Kiren
- Kosta
- Kural
- Kesh
- Kadira
- Kalim
- Kethi
- Kiori
- Kuza
- Kreda
- Kanev
- Kimra
- Kolat
- Kashen
- Kyrel
- Lavi
- Lenra
- Lisha
- Lotha
- Luven
- Lamri
- Lirana
- Lodan
- Lusi
- Leth
- Lyev
- Lasik
- Mahri
- Meska
- Miro
- Moran
- Mura
- Mendri
- Misa
- Mothu
- Mylek
- Marav
- Meleth
- Mihra
- Manik
- Moreth
- Mavi
- Meliq
- Nesha
- Navi
- Nikan
- Nomra
- Nuvel
- Nalik
- Nirah
- Noshi
- Nadri
- Nevra
- Nula
- Niska
- Nashen
- Nolor
- Nuri
- Oromi
- Ovel
- Ohra
- Onesh
- Odri
- Olum
- Oshan
- Oveth
- Orin
- Oyla
- Okari
- Omsa
- Pahli
- Pesh
- Pavi
- Prenn
- Pirash
- Polam
- Peska
- Poral
- Pedrin
- Raska
- Revi
- Ronah
- Rusk
- Resha
- Rikan
- Rovan
- Ruma
- Ranash
- Rethi
- Riva
- Roshen
- Radek
- Rilu
- Rhenna
- Sevi
- Sahli
- Senra
- Sheska
- Sidra
- Suma
- Sathi
- Sedrin
- Selam
- Shoran
- Simra
- Sova
- Sureth
- Sakel
- Sheva
- Sirin
- Sotha
- Taren
- Tovan
- Tesha
- Tiri
- Tavek
- Thena
- Tolar
- Tunda
- Terisa
- Tosk
- Truva
- Tikal
- Tevra
- Tashen
- Tomri
- Tuvi
- Tyra
- Ulan
- Umra
- Uvel
- Unisa
- Ushti
- Uran
- Ulik
- Vesk
- Vira
- Volan
- Vedri
- Vosha
- Vumin
- Velka
- Vethra
- Vanik
- Vorel
- Vesha
- Yorin
- Yevra
- Yoshin
- Yekan
- Yaru
- Yemra
- Yilva
- Zevra
- Zimra
- Zohal
- Zunda
- Zethi
- Zoram
- Zaruk
- Zeli
- Zovin
- Tahrin en-Kor
- Mirren en-Kor
- Sorav en-Kor
- Ravik en-Kor
- Ilsabet en-Kor
- Orrin en-Kor
- Hedrim en-Kor
- Lisel en-Kor
- Nadrik en-Kor
- Seshet en-Kor
- Brekan en-Kor
- Idrenne en-Kor
- Lonna en-Kor
- Pell en-Kor
- Dahvren en-Kor
- Jorel en-Kor
- Corin en-Kor
- Tamsin en-Kor
- Veshra en-Kor
- Dessa il-Kor
- Kelda il-Kor
- Vashka il-Kor
- Marek il-Kor
- Tovril il-Kor
- Kasrel il-Kor
- Sevrin il-Kor
- Veska il-Kor
- Brann il-Kor
- Kaveth
- Ondra Kel
- Tamirel
- Eshka Vol
- Ruvani
- Dastel
- Ilomi
- Zerath
- Halune
- Mirek Tal
- Avosh
- Kirune
- Thessa Rin
- Lovak
- Yudri
- Sennek
- Oralie
- Venodi
- Breshan
- Nethu
- Darvish
- Torune
- Amalith
- Gresha
- Hollan
- Quesh
- Vandri
- Xola
- Wesk
- Ormand
- Tessik
- Nyrel
- Koval
- Zinne
- Ilka
- Bredda
- Sumeth
- Yorva
- Dravik
- Rukal
- Ashvi
- Dethra
- Ivora
- Kovra
- Neshti
- Othra
- Tohra
- Vishti
- Adrik
- Eskel
- Fenrik
- Kelven
- Lorak
- Madren
- Ondrik
- Sarik
- Ulvek
- Binta
- Chedra
- Eluna
- Feyra
- Ishka
- Lunda
- Meyra
- Olva
- Rinsa
- Tinsa
- Tovan, Hookmaster of Ondu
- Ilara, Sky Climber
- Kendri, Line Dancer
- Sevi, Rope-Singer
- Dovar, Cliff Warden
- Emri, Hedron Reader
- Raska, Lantern Keeper
- Mahri, Skyfisher of Tazeem
- Jeva, Voice of Kamsa
- Kasra, Stoneforger
- Oromi, Spiritdancer
- Halin, Outfitter
- Taren, Sanctifier
- Drena, Firewalker
- Nesha, Cartographer of Akoum
- Volan, Duelist
- Misa, Skyclave Scout
- Ulan, Aerialist
- Kiva, Bladewhirl
- Benra, Castigator
- Elu, Entangler
- Pesh, Ondu Cleric
- Ronah, Sea Gate Guide
- Isha, Kazandu Climber
- Gavi, Murasa Wayfinder
- Thena, Bala Ged Survivor
- Lenra, Guul Draz Runaway
- Sidra, Emeria Pilgrim
- Anvi, Ruin Rider
- Forin, Prospector's Hook
- Amra, Seeker of the Sky Ruin
- Kethra, Trapfinder
- Nikan, Hedron Archaeologist
- Hesra, Salt Road Trader
- Zevra, Roil Chaser
- Dimri, Knot-Tier
- Tesha, Bridge Weaver
- Yorin, Grapple Master
- Ovel, Winch Keeper
- Ashti, Harness Maker
- Rovan, Line-Runner
- Meska, Anchor Caller
- Kalim, Spire Walker
- Iona, Lantern Bearer
- Dalen, Chasm Leaper
- Sova, Wind Reader
- Tolar, Cliffside Sentinel
- Adari, Talib's Stonesinger
- Garun, Mangeni's Tidecaller
- Hodai, Kamsa's Skyspeaker
- Esvar, Hedron Alignment Keeper
- Brisha, Mist Dancer
- Kural, Plains Rider
- Lotha, Vine Cutter
- Nomra, Desert Pathfinder
- Oshan, Canyon Echo
- Peska, Stormwatch Caller
- Resha, Dawn Lantern
- Tunda, Ember Ward
- Vedri, Frost Climber
- Yevra, Rain Catcher
- Zimra, Shadow Caster
- Ayuna, Pilgrim of the Seven Shrines
- Baruk, Wall-Breaker
- Desha, Silent Step
- Eshin, Hushed Blade
- Fenra, Quiet Hook
- Odri, Last Anchor
- Ruma, Morning Shrine
- Tavek, Night Walker
- Uvel, Moon Reader
- Zohal, Eclipse Witness
- Akoru, Skyclave Delver
- Belar, Hedron Rider
- Dariq, Ruin Warden
- Emeri, Ancient Tongue
- Fidal, Shard Collector
- Gelri, Sky Ruin Sentry
- Honar, Gatekeeper of Sea Gate
- Ivek, Tazeem Harbor Master
- Jorak, Murasa Jungle Scout
- Kosta, Akoum Lavawalker
- Lodan, Ondu Hill Runner
- Moran, Bala Ged Wanderer
- Nirah, Guul Draz Swamp Guide
- Olum, Kazandu Tree Climber
- Pirash, Makindi Trench Diver
- Rikan, Piranha Marsh Tracker
- Sethra, Rope Warden of Ondu
- Vonda, Skyclave Archivist
- Ilsa, Hook-Sister
- Tamek, Echo of Emeria
- Oruna, Mangeni's Net Singer
- Ashel, Lighthouse Watcher of Sea Gate
- Keveth, Roil Survivor
- Navra, Gorge Crosser
- Dirith, Stoneweaver
- Holun en-Kor
- Vessek en-Kor
- Imarra en-Kor
- Doreth il-Kor
- Yassa il-Kor
- Orvik il-Kor
- Tesvi
- Olosh
- Ruvek
- Emsha
- Akeli
- Nuvra
- Hoshar
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