Alien City Name Generator
Hive-cities, spires and homeworld capitals for alien civilizations
Tap a name to copy itPress Space for a new batch500 names in this generator
Generate alien city names for sci-fi worldbuilding, tabletop campaigns and space opera: clicking insectoid hives, sibilant reptilian strongholds, flowing ethereal spires, translated names like City of Drowned Light, plus canon capitals such as Arrakeen and Cipritine.
About alien city names
An alien city name has one job: to tell the reader, before any description, that this place was not built by humans. Science fiction does that in three ways. The first is phonology, a name built from sounds the species would make: clicking, doubled consonants for insectoids (Kt'chaal, Tik-Tikkarr), long sibilants for reptilians (Sslithraan, Ssorrukh), open vowels and liquids for ethereal or psychic races (Aelothe, Seluvaine), hard stops and growls for warlike ones (Grothak Maw, Urdnot Hold). The second is structure: an apostrophe or hyphen splitting a word (Qel'Morath, Dhar-Vokesh), a numbered tier or brood-seat, or a species-specific word for settlement, hive, nest, warren, clutch or spire, where we would say city.
The third is translation. Dune's Arrakeen and Carthag sound foreign but pronounceable; Mass Effect's Cipritine and Nos Astra follow consistent turian and asari rules; Star Trek's ShiKahr and the Klingon First City show a name can be rendered into English and still feel alien. Translated names like City of Drowned Light or Mouth of Ten Thousand Voices work because they reveal how the species thinks about a place.
This list mixes all three approaches across a dozen invented phonologies, with a handful of canon capitals for reference, so you can pick a style and keep it consistent across a whole homeworld.
Tips for choosing a name
- Pick one phonology per species and stick to it. If the insectoid capital is Kt'chaal, its colonies should click too; mixing Kt'chaal with a city called Seluvaine reads as two different races.
- Decide what the species calls a city. A hive, nest, warren, clutch, spire or seat tells the reader about biology and society before you describe a single building.
- Use translated names sparingly and for the places that matter. One City of Drowned Light among a dozen untranslatable names makes it feel important.
- Say the name aloud and write down how humans in the story would mispronounce or shorten it. Arrakeen works because characters can actually say it in dialogue.
- Keep a homeworld's city names similar in length and rhythm, then make the alien colony on a human world deliberately clash with the human names around it.
Frequently asked questions
How do you make a city name sound alien?
Use sound patterns that are rare in English: doubled consonants and clicks (Zzk'thir, Chk'Chk'Sai), long sibilants (Sszaruun), unusual clusters like Ts, Kh, Dzh and Qh, apostrophes or hyphens between syllables, and vowel combinations like uu, aa and ae. Equally important is internal consistency: if every city of one species follows the same rules, readers will recognise the race from the name alone.
Can I use these for a specific alien species?
Yes. The list is organised around a dozen phonologies: clicking insectoid names, sibilant reptilian names, soft ethereal names, harsh warlike names, apostrophe-split names and hyphenated names, plus descriptive translated names. Skim for the pattern that matches your species and you will find twenty or more cities in the same style.
Are there famous alien cities from sci-fi in this generator?
A few canon examples are included for reference: Arrakeen and Carthag from Dune, ShiKahr and the Klingon First City from Star Trek, Cipritine, Armali, Serrice and Nos Astra from Mass Effect, Theed, Mos Eisley and Iziz from Star Wars, and High Charity from Halo. Use them as models for tone, and the hundreds of original names for your own worlds.
What is the difference between an alien city name and an alien planet name?
Planet names tend to be single, short and memorable because characters say them constantly (Arrakis, Palaven, Vulcan). City names can be longer and stranger, and they often carry a descriptor, Urdnot Hold, Ninth Spire of Vethra, Amber Hive of Thuun, that tells you what kind of settlement it is. A good homeworld has one planet name and several city names that all sound like they share a language.
All 500 alien city names
Browse the full list
- Zzk'thir
- Gorkash Redstone
- The Pale Crucible
- Kaas City
- Jorrumbai
- Pelquith
- Anchorage Tho'Vann
- Eluthane
- Izzaren
- Dhar-Vokesh
- Issakhaal
- Prethuul
- Mist Cradle of Ilaen
- Vezzarion
- Fuuraketh
- Kchi'Vrrath
- Haven Ul'Quor
- Qorith Spire
- Hessik Mire
- Lysmirel
- Ixxis
- Wayport Sulveth
- Brakuun
- Khovvrek
- Eddrim
- Ree-Kothaan
- Tsai
- Adrath Hive-Seat
- Ci'Lun
- Ush-Kethal
- The Thousand Mouths
- Klik-Tok-Kaa
- Tquarriv
- Aelu Vessirae
- Hux'Taal
- Phrexan
- Ne'Zhakoth
- Deep Vault of Ssarun
- Ku'Varan
- City of the Hollow Sun
- Gate-City Hrannek
- Ix'Shaal
- Oboreth
- Gaxxorim
- Dhaureth
- Askarune
- Ullekh Ring
- Oule Messarin
- Druu Kahvesh
- Gheddorin
- Lurethai
- The Weeping Lattice
- Na'Quil
- Oeliane
- Shard Vessaire
- Yuvvrenn
- Azzoth
- Ki'Vrenneth
- Thavrune
- High Charity
- Uzzeq
- Ghan Uriq
- Glass Warren of Kessik
- Zsithiel
- Orrindel
- Ulthrekka
- Nuvorel Ashfall
- Ra'Thekk
- Bone Market of Ghar
- Ubrezzai
- Ember Well of Dhuvar
- Ssethra Vael
- Ba'Kuul
- Thessarine Hollowmoon
- City of Nine Moons
- Ssyrakk Warren
- Outpost Dzhar
- Aq-Dhara
- Zhammoreth
- Zhaiquun
- Yoquelle
- Eiquoral
- Haa-Zerruth
- Cradle of the Seventh Brood
- Urdnot Hold
- Tchak-Tchoom
- Ithruun
- Oqqara
- Ulvossa
- Ssk'ar Dayside
- Vor-Illune
- Shaa
- Kekekoth
- Kresh
- Ceryvaine
- Sollumbar
- Beshtuun
- Vhozzun
- Eshvolen
- Coral Seat of Vesh
- ShiKahr
- Sector Nine Hive
- Nuvrakan
- Ixa'la Shadowbelt
- Ghe'Noth
- Sylirae
- Quaelish
- Xar'Thuul
- Qel'Morath
- Lirethae
- Vesshka
- Lumen Vale of Selurae
- Szethrai
- Mouth of Ten Thousand Voices
- Uxxeth
- Brood-Seat Kaxxa
- Ithe Narrun
- Ommadra Dome
- Ny'Rethe
- Jalverun
- Nuxxareth
- Iolethe
- Ussoth
- Tide Hall of Morvessa
- Amber Hive of Thuun
- The Long Tunnel
- Dhorak Ironfall
- Kritikkai
- Ylliane
- Zekkorath
- Ukkrath
- Frost Clutch of Nyrrek
- Dust Throat of Rhakk
- Arrakeen
- Beacon Tezrah
- Seventh Tier of Quul
- Nest-Below
- Xirrathal
- Tik-Tikkarr
- Zho'Zheen
- Laa-Vrenneth
- Nos Dra
- Ptek
- Q'oss Hightown
- Volmaren
- Zherak Bloodpit
- The Lightless Market
- Zhor Uleshai
- Nolvenne
- Zul-Ethra
- Ith-Seval
- Ilyssra
- Rhaz
- Tahvrenek
- Hollow Core
- Nakmor Crag
- Ixirra Brightshell
- The Unfinished Spiral
- Pyrreth Spire
- Mor'Kethan
- Drowned Vaults of Sseth
- Kachirho
- Burning Steps of Kharzak
- Jexxul
- Ninth Spire of Vethra
- Javerrun
- Eskalith
- Thrennik Hive
- Jorgal Scar
- Throth Ulaan
- Keshvaarik
- Pyrrhenne
- Seluvaine
- Mirqath
- The Under-Reach
- Ssorrukh
- Third Cradle of Ashkar
- Qirrosh
- Zhalvoren
- Ezzvoran
- Shell of the Elder Tide
- Ves'khai Spire
- Brezhkal
- Ythrasel
- Hisskarr
- Glass Canals of Tovaruun
- Vaal Karrik
- Zh'kath Undercity
- Vuul'ta Nest
- Vi'Thallun
- Ithariel Reach
- Thessiss
- Lurrakan
- Ash Lattice of Qorr
- Drexxa Warren
- Aelothe
- Dro'Zhun
- Vexx
- Sithessa
- Wrenthalis
- Sszaruun
- Queenshold
- Uvveth
- Klaxxi Hive
- Xennevar
- Bel-Tzaruun
- Lhovrath
- Auriane Spire
- Qal-Duvenne
- Kar-Nethuun
- Uzzora Hive
- Ikkoral
- Viskoraal
- Chitt-Kaar
- Nakthuum
- Mooring Ves'Tahl
- Halveth
- The Warm Dark
- Zhai
- Brood-Seat Tirrun
- Xoqquith
- Vessaraune
- Iron Nest of Zzkal
- Tel'Ashra
- Rhuskevar
- Amphorix
- Mound of the First Queen
- Dagathraal
- Frendoth Deep-Anchorage
- Tsk'Tsk'Thuun
- Vaeruun
- Olveth Basin
- Hellaq Ice-Vault
- Hurvennai
- Zaa'Thorak
- Zhakul
- Aqquur
- Nassarak
- Kessevane
- Okhvan Firecrest
- Nos Astra
- Droq
- Shard-Kethra
- High Warren
- Ghalvor Warren
- Nhaskari
- Tzurroth
- Weyrloc Hold
- Wothrek
- Tezzura Dome
- Qastaluum
- Sky Anchorage of Aeluun
- Ashkaril Sunspire
- Quendrathal
- Saa-Moreth
- Yselune
- Ruvendahl
- Clutch-Hall Sseth
- Wyrrith
- Ulleshar
- Felquure
- Lothquai
- Ormesh Tovaq
- Khor-Shakal
- Quel Dovash
- Pheth Arrun
- Fa'Ummareth
- Mhaquir
- Varquaal
- Me'Sorah
- Su'Ollar
- Dha'reen Nightside
- Sslithraan
- Sothuun
- Ibbresh
- Alourane
- Sixth Lattice of Ommar
- Oqualeth
- Prexxun
- Kyrolith
- Ith'Vessa
- Kei-Thoraq
- Pel-Askar
- Terminus Oxxal
- Umbreska
- Cresmoroth
- Ol'meth Duskline
- Lu'Varrun
- Hraakesh
- Sarrassa
- Crystal Throat of Xeviq
- Gizzkarr
- Armali
- Tovesh Arc
- Kh'iir Twilight Ring
- The Spawning Shelf
- Evvrin
- Iridesk
- Venquor Greystalk
- First City
- Xixxik
- Aolesse
- Dromvaar
- Sa'Veth Hollow
- Landfall Irriq
- Yuu-Selvar
- Fenquar
- Sauvrekk
- Iskaruun Sun-Cradle
- Azhvaan Reach
- Ixe Tollumar
- Dzholvek
- Kthara Nest
- Siil'vera Well
- Cipritine
- Kirrath Dome
- Rhenquai
- Skarrevin
- Dothvarren
- Horrvane
- Floating Wards of Ilaenu
- Oddvar
- Vaal's Rest
- Ixtholor
- Oraluin
- Cirrathel
- Tipoca City
- Ulquash
- The Hanging Reef
- Vel'anar Skyhold
- Skin of the World
- Orroquin
- Grothak Maw
- Uscru
- Aloun Spire
- Carthag
- Ro'Eskai
- Dome Twelve
- Nyrkestor
- Kharraz Vol
- Me'Dhurak
- Storm Spiral of Tzurra
- Ishkarran
- Dravesh Stone-Clutch
- Wexiluun
- Rhozzavar
- Qaal
- Ushtavaar
- Orkaeth
- The Last Warren
- Moss Hollow of Tiveth
- Saar Vekkeni
- Esquil Salt-Reach
- Maerivelle
- Grix
- Ollaan
- Yix
- Throat of the World-Mother
- Low Warren
- Quorrath
- Baskareth
- Nest-Above
- Ti'ti'kesh
- Nimuelle
- Eshkarrai
- Crossing Aumrath
- Belsarra
- Salt Spire of Urrai
- Jinthessa
- Wuthrel
- The Standing Swarm
- Serrice
- Nethvaar Ring
- Ravanor Crag
- Yuul Sarkan
- Cold Harbor of Vett
- Zuvrenne
- Kovrenna
- Iziz
- Cthenoth
- Zarrunkai
- Nest of the Long Silence
- Krrik-Vaal
- Yaddrem
- Black Reef of Oxxan
- The Bright Pit
- The Mother Shell
- Mor'ush Terminator Row
- City Without Sleep
- Munzahar
- The Great Egg
- Aiur Citadel
- Keskuria
- Thalloss
- Grull Kathar
- Thalione
- Iyyoth
- Ghiraal
- Nhu-Kethra
- Tsakhet Prime
- Bhuloss Crag-Nest
- Harrakh Well
- Twin Spires of Ilvoreth
- Orr-Vashtai
- Shard-Olun
- Ovaxil
- Juun Basin
- Bhel'Tarr
- Star Mooring of Quilaen
- Threnodal
- Kingsnest
- Oss
- Mor-Quash
- Sunken Courts of Vossarel
- Xalquath
- Vaelurae
- Throkk Deep
- Geh-Lumar
- Chk'Chk'Sai
- Theed
- Chirr'Kessa
- Varkesh Hive
- Perrivane
- Phaerix
- Mos Eisley
- Ix Dome
- Ezzen
- Vreskai
- Gurakh Ash-Hold
- Mogruul
- Ylmorath
- Khaz-Thuruk
- Murevath Deeproot
- Ulk
- Ilk
- Shuvrenne
- Tevellon
- Vy'Kaal
- Gatatog Rock
- The Singing Pillars
- Pau City
- Red Dome of Hessik
- Nos Vorda
- Talat
- Zhorn Nest
- Thuulgrath
- Raik Shatterground
- Ormuzhd
- Khess Duraan
- Nezzoth
- Syrrathen
- Gossamere
- Jeskorath
- Kelloran Tideglass
- Ilquith
- Zizzkarath
- Oum'Seral
- Esthaeri
- Lo'Thiir
- Whispering Terraces of Nyrra
- Dhuvenaar
- Hask Dreth
- Zeth Karrum
- Ephiron
- Vosk Thelai
- Mhorvaan
- The Molting Grounds
- Skrrash-Tel
- Silent Tiers of Omurrath
- Ephrisel
- Ceruun Mist-Warren
- Sarquuth
- Xoth Meruun
- Vordhenai
- Mirvalesh
- Chkarra
- Varkash Bastion
- Yrrkaath
- Tollumar Skyroot
- Zaharet Coldwell
- Ssuvareth
- Hatchery-Prime Zhul
- Linnevaar
- Teh-Ravan
- Zhurkesh
- Kt'chaal
- Tuu'rek Lowtown
- Rexxavar
- Keren
- Ogruund
- Qhaliss
- Tiravelle
- Heskavarr
- Vessel-Grave
- Jhovaar Night-Market
- Mezzoveth
- Vrekh'Tolum
- Cinder Courts of Auvesh
- Hssarekk Brine-Nest
- Olaquine
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