Adventurers Guild Name Generator
Guild names for heroes, sellswords and delvers
Generate adventurers' guild names for D&D campaigns, fantasy novels, anime-style guild halls and MMO groups: formal charters, tavern-sign style names, creature-hunter lodges, free companies and a few guilds that clearly do not take themselves seriously.
About adventurers guild names
An adventurers' guild is the institution behind the party: the hall where quests get posted, contracts get sealed and bodies get buried. Its name should sound like something painted over a door rather than a boss-fight title. The names that land best fall into a few registers. Tavern-sign names pair an adjective with an animal or object: The Gilded Griffin, The Crooked Spoon, The Patient Owl. Charter names sound legal and old: the Worshipful Company of Delvers, the Free Company of the Crooked Mile, Harrowfield Mercantile and Adventuring Concern. Founder names carry history, like Halloran's Company or Mabry and Daughters. And anime-style guilds use a single vivid image such as Crimson Lotus or Silver Fang.
Tone matters more than grandeur. A small-town guild in a D&D campaign is plausibly called The Muddy Boots or the Greyhaven Adventurers' Guild; a royal-chartered institution in a capital might be The Honorable Company of Monster Hunters. Rival guilds in a city work well when their names contrast, for instance the staid Lantern Court against the scrappy Loot Goblins Limited. Player-run guilds in MMOs and tabletop jokes (Natural Twenty, Death Saves, The Initiative Order) sit comfortably beside the serious ones.
Every entry is original, so you can use it for a campaign, novel, webcomic or game without running into an existing franchise.
How to choose adventurers guild names
- Decide what the guild actually does before naming it: a monster-hunting lodge (Wyvern Wranglers, The Drakehunters) and a mapping society (The Cartographers' Guild, The Map's Edge Society) should not sound alike.
- Give the guild a spoken nickname as well as a formal name; The Honourable Society of Roadfarers becomes simply the Roadfarers at the bar, and players will use the short form anyway.
- Anchor the name to a place or founder for instant history: Greyhaven Adventurers' Guild or Corrick's Irregulars tells the party where it came from and who to blame.
- For a city with several guilds, pick names from different registers (one tavern-sign name, one charter name, one single-word anime-style name) so players can tell them apart immediately.
- Match the joke level to your table: The Bold and the Broke or Hit Points Anonymous are great for a light campaign but will undercut a grim one.
Frequently asked questions
What is the difference between an adventurers' guild and an adventuring party?
The guild is the organization: a hall with a quest board, membership ranks, dues and a reputation that outlives any single group. The party is the handful of characters who take a job. This generator names the institution; for the group itself, see the adventuring party and D&D party name generators.
Do these work for anime-style or isekai guilds?
Yes. The single-image names (Crimson Lotus, Silver Fang, Azure Tempest, Scarlet Wing) and the rank-and-guild-card style of stories like Fairy Tail, Goblin Slayer or Konosuba are covered, alongside the more medieval charter and lodge names.
Can I use these names for my D&D or Pathfinder campaign?
Absolutely. None of the names belong to a published setting, so you can drop them into homebrew worlds, Forgotten Realms games or published adventures without colliding with canon factions like the Harpers or the Pathfinder Society.
How should a guild name sound on a sign or a guild card?
Short enough to paint: two to four words is ideal. Formal names can be long on the charter and shortened in speech, which is how real medieval guilds and companies worked.
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All 500 adventurers guild names
A: 10 names
- Adventure Capital
- Aldermoor Venturers' Hall
- Anvil and Arrow
- Ashby's Auxiliaries
- Ashen Pavilion
- Ashenfield Delvers' Hall
- Ashgrove Rangers
- Ask for Brannoc
- Azure Shore Company
- Azure Tempest
B: 22 names
- Back from the Dead Club
- Badger's Sett Guild
- Bastion of the Brave
- Beacon Hall
- Bear's Paw Lodge
- Beetle and Bramble
- Black Orchid
- Blackwater Free Company
- Blades of Bleakmoor
- Blunt Sword Guild
- Borderland Company
- Bow and Bell
- Bramblewood Guild
- Brannoc's Free Blades
- Brightblade Hall
- Brightwater Adventurers' League
- Broken Arrow Hall
- Brotherhood of the Broken Oar
- Brotherhood of the Dented Shield
- Brotherhood of the Frozen Hearth
- Bureau of Lost Expeditions
- Burning Bridge Company
C: 18 names
- Candlemark
- Castle Greymoor Company
- Causeway Lodge
- Cinderhall
- Cold Hearth Company
- Cold Iron
- Company of the Black Swan
- Company of the Nine Hearths
- Company of the Silver Stag
- Company of the Unlit Road
- Company of the White Raven
- Corrick's Irregulars
- Crimson Lotus
- Crimson Ridge Lodge
- Critical Success
- Crooked Lantern
- Crossroads Guild
- Crypt Runners
D: 13 names
- Dawnhammer
- Death Saves
- Deep Delvers' Union
- Deepdelve Guild
- Delve and Deliver
- Department of Dangerous Errands
- Dragons Slain, Cats Rescued
- Drake Tamers' Hall
- Drakewatch
- Dungeon Delvers Incorporated
- Dungeons Cleared Daily
- Dunstan's Dozen
- Duskblade
E: 3 names
- Ember Court
- Embermark Lodge
- Exiles' Lodge
F: 13 names
- Falconer's Guild
- Fellowship of the Dusty Road
- Fellowship of the Last Inn
- Fellowship of the Ninth Ward
- Fellowship of the Third Candle
- Fellowship of the Wayward Star
- Firefly Guild
- Fireside Company
- Five Ravens
- Fort Valor Adventurers
- Four Winds Guild
- Foxfire Company
- Foxhole Fellowship
G: 18 names
- Gatehouse Lodge
- Gatekeepers of the Low Road
- Glowworm Company
- Golden Hawk
- Goldhand Adventuring Company
- Graveside Fellowship
- Greaves and Gauntlet
- Grey Banner
- Greycloak Company
- Greyhaven Adventurers' Guild
- Grim Harvest
- Guardians of the Gray Gate
- Guild of Brave Fools
- Guild of Reasonable Heroes
- Guild of the Honest Coin
- Guild of the Last Torch
- Guild of the Open Door
- Guild of the Second Chance
H: 22 names
- Hail and Well Met Company
- Halfmoon Guild
- Halloran's Company
- Hammer and Hourglass
- Hare and Hollow
- Harrowfield Mercantile and Adventuring Concern
- Harrowgate Expeditions
- Haven of Heroes
- Hawk's Eye Guild
- Hawkmoth Guild
- Hearth and Hilt
- Hearthsworn Guild
- Heralds of the Hollow Hills
- Here Be Dragons Guild
- Heroes for Hire, Cheap
- Hinterland Fellowship
- Hit Points Anonymous
- Hollis, Marrow and Pike
- Hollow Court
- Horn and Hound
- Hornblower Guild
- Hunters' Moot
I: 8 names
- Ink and Iron
- Inspiration Guild
- Into the Dark Guild
- Iron Peony
- Ironfist Adventuring Company
- Ironmark
- Ironmoot
- Ironroot Company
J: 1 name
- Jade Serpent
K: 6 names
- Keeneye Company
- Keepers of the Kestrel Road
- Kessler's Consolidated Delvers
- Ketterick's Roadwardens
- Kingsroad Adventurers
- Knightsrest Guild
L: 10 names
- Lantern and Ledger
- Lantern Court
- Lanternfall
- Lanternlight Guild
- Last Light Lodge
- Lockbreakers
- Lodge of the Long Road
- Long Rest Society
- Longshot Company
- Loot Goblins Limited
M: 8 names
- Mabry and Daughters
- Merlin's Company
- Ministry of Unlikely Heroes
- Mirewatch Rangers
- Misfits' Guild
- Monsters Removed, Discreetly
- Moth and Candle
- Mother Orla's Strays
N: 4 names
- Natural Twenty
- Nine Lanterns
- No Job Too Small
- Northern Lights Guild
O: 10 names
- Oakheart Guildhall
- Oathkeepers of Brenmoor
- Oathstone Guild
- Oathsworn Company
- Old Tam's Lodge
- Onward Fellowship
- Open Road Company
- Order of the Broken Lance
- Order of the Lantern
- Owl's Roost Company
P: 4 names
- Past the Last Lamp
- Phantom Ember
- Pilgrim's Gate Company
- Plausible Deniability
Q: 1 name
- Quests Accepted Here
R: 13 names
- Radiant Dawn
- Ravel and Company
- Reasonable Rates, Unreasonable Odds
- Red Door Company
- Redcloak Guild
- Redriver Free Company
- Riders of the Red Reach
- Risk Assessment
- Roadsworn
- Roll for It
- Rolling Naturals
- Rookery Guild
- Runemark Guild
S: 36 names
- Sabre Moon
- Salt and Steel
- Saltmarsh Adventurers' Guild
- Sanctuary of Swords
- Scarlet Wing
- Scouts of the Hollow Reach
- Seekers of the Sunken Spire
- Sentinels of Saltmere
- Ser Ilse's Own
- Seven Shields
- Shadowmere Wardens
- Short Rest
- Signpost Lodge
- Silver Fang
- Silverhand Company
- Silverthorn
- Sisterhood of the Iron Rose
- Sisterhood of the Silver Bough
- Sisterhood of the Storm Crow
- Sisterhood of the Winter Lantern
- Sky Lantern
- Skyward Fellowship
- Society for the Recovery of Lost Things
- Southern Cross Company
- Sparrowhawk Guild
- Spent Arrow Lodge
- Split Shield
- Star Drop
- Steadyhand Guild
- Stonehearth Adventurers' Guild
- Stormchasers' Company
- Stormreach Venturers
- Strangers' Lodge
- Sunfire Guild
- Sword and Satchel
- Swords of Summerhold
T: 258 names
- Tallow and Sons, Adventurers
- Terra Incognita Company
- The Accidental Legends
- The Adventurers' Benevolent Fund
- The Adventurers' Collective of Greyharbor
- The Amalgamated Sellswords
- The Amber Lodge
- The Ancient Order of Roadwardens
- The Argent Company
- The Aurelian Guild
- The Auxiliary of the Coast Road
- The Back of Beyond Lodge
- The Barely Qualified
- The Barrow Walkers
- The Basilisk Blinders
- The Beastmasters
- The Black Anvil Brotherhood
- The Blank Page Company
- The Blue Lantern
- The Bold and the Broke
- The Bone Company
- The Bounty Board
- The Bramble Knights
- The Brass Kettle Company
- The Brave and the Barely
- The Brave Company of the Dented Kettle
- The Brazen Basilisk
- The Broken Compass
- The Broken Seal Fellowship
- The Bruised Knuckles
- The Burning Quill
- The Burrow Company
- The Calloused Hands
- The Cartographers' Guild
- The Catacomb Club
- The Cerulean Lodge
T, continued
- The Chartered Company of Coldwater
- The Chartered Venturers
- The Cinder Hawks
- The Cockatrice Keepers
- The Copper Piece Guild
- The Copper Quill
- The Court of Wanderers
- The Crooked Spoon
- The Dancing Bear
- The Delvers' Moot
- The Den
- The Dented Helms
- The Dragon Hunters' Lodge
- The Drakehunters
- The Drifters' Guild
- The Ducal Company of Wanderers
- The Dusk Walkers
- The Edge of the Map Company
- The Ember Chapter
- The Emerald Chapter
- The Empty Pockets
- The Empty Scabbard
- The End of the Road Guild
- The Evening Star Company
- The Exalted Order of the Soggy Map
- The Eyrie
- The Far Horizon Society
- The Far-Flung
- The Fellowship of the Fallen Oak
- The Fen Otters
- The Fenwick Expedition
- The Few and the Foolish
- The Flanking Party
- The Fledglings
- The Forgotten Few
- The Found Sisters
- The Foundlings' Guild
T, continued
- The Free City Delvers' Association
- The Free Company of the Crooked Mile
- The Free Moot
- The Frost Wolves
- The Full Flagons
- The Gilded Company
- The Gilded Compass
- The Gilded Griffin
- The Gilders
- The Glorious Misadventurers
- The Grand Society of the Three-Legged Stool
- The Gravewardens
- The Greater Thornbury Expeditionary Society
- The Greaves Family Concern
- The Greencloak Scouts
- The Greenhorns' Guild
- The Greenwood Pact
- The Grey Owls
- The Greybeards
- The Griffin's Claw
- The Gryphon Riders' Lodge
- The Guild of Dungeoneers and Tomb-Robbers
- The Guildhouse on Tanner's Row
- The Gutter Hawks
- The Hale and Hearty
- The Halfpenny Heroes
- The Harriers
- The Hearthless
- The Hedge Knights' Hall
- The Hedgerow Guild
- The Hollow Crown Company
- The Honest Hound
- The Honorable Company of Monster Hunters
- The Honourable Society of Roadfarers
- The Hooded Hawk
- The Hopefuls
- The Hound and Hare Company
T, continued
- The Hundred Lanterns
- The Hungry Hydra
- The Hunting Horn
- The Incorporated Wanderers
- The Initiative Order
- The Iron Badger
- The Ironwood Charter
- The Irregulars of Marrowgate
- The Kestrels
- The Kettle Drum Company
- The Knights of the Kettle
- The Kraken's Reach
- The Lamplighters
- The Last Ember Society
- The Last Hearth
- The Laughing Manticore
- The League of Lesser Lights
- The Leaping Stag
- The Ledgerkeepers
- The Licensed Monster Hunters' Board
- The Light Purses
- The Long Watch
- The Longtable
- The Lost Road Surveyors
- The Map's Edge Society
- The Mapmasters
- The Marsh Lights
- The Merchant-Adventurers of Port Vellis
- The Merriweather Venture
- The Midnight Ledger
- The Mimic Checkers
- The Mire Striders
- The Missing Teeth
- The Moonstone Guild
- The Moor Hounds
- The Moot of Blades
- The Morning Company
T, continued
- The Morning Star Guild
- The Mostly Alive Guild
- The Muddy Boots
- The Mudwalkers
- The Never Again Club
- The Night Striders
- The Ninth Circle Lodge
- The North Star Lodge
- The Notice Board Company
- The Oathbound
- The Obsidian Company
- The Occasionally Heroic
- The Old Guard
- The One More Job Fellowship
- The Orphans of Greyhollow
- The Painted Crow
- The Paper Lantern Guild
- The Patient Owl
- The Perpetually Underpaid
- The Phoenix Feather
- The Pit Crew
- The Posted Quest Society
- The Professional Amateurs
- The Quartered Shield
- The Quartermasters
- The Questing Guild
- The Quiet Road Guild
- The Ragged Host
- The Rarely Sober
- The Ravenmark
- The Red Fox Lodge
- The Red Wax Company
- The Redoubtable
- The Regiment of Wanderers
- The Relic Seekers' Society
- The Reluctant Heroes
- The Restless Company
T, continued
- The River Rats
- The Rooks
- The Rough and the Ready
- The Roundhouse
- The Royal Cartographical Adventurers
- The Ruin Runners' Club
- The Rusted Key
- The Sable Company
- The Sable Standard
- The Salt Gulls
- The Sapphire Hall
- The Scoutmasters
- The Sealed Letter Guild
- The Second Breakfast Club
- The Seekers of Lost Lights
- The Sellswords' Union
- The Seven Swords
- The Seventh Sons
- The Silver Swan Fellowship
- The Sleeping Drake
- The Speckled Hen Lodge
- The Spelunkers' Society
- The Sphinx's Riddle
- The Stonebridge Company
- The Storm Ravens
- The Stormbreakers
- The Strays
- The Survivors' Club
- The Tarnished Shield
- The Tattered Cloaks
- The Tenth Legion Reborn
- The Thirteen Keys
- The Thornbury Sellswords' Circle
- The Threefold Banner
- The Tilted Scale
- The Tin Drum Lodge
- The Torchbearers
T, continued
- The Tuppence Company
- The Twin Serpents Guild
- The Unbowed
- The Unburied
- The Unchained
- The Undaunted
- The Undercroft Company
- The Unlikely Host
- The Unsung
- The Vagabond Chapter
- The Vanguard Assembly
- The Velvet Glove Company
- The Venerable Fellowship of the Open Road
- The Venn Brothers
- The Viridian Fellowship
- The Wanderlust Guild
- The Warren
- The Wayfarers' Lodge
- The Waylaid
- The Wayward Sons
- The Weeping Wyvern
- The Westmarch Company
- The Whelps
- The Whetstone Guild
- The White Hart Society
- The Widows' and Orphans' Company
- The Willow Wisps
- The Witch Finders' Company
- The Wolfhounds
- Thistledown Lodge
- Thunderhold
- Tobin's Lanternbearers
- Torncloak Company
- Trailblazers' Guild
- Trailhead Company
- Trollsbane Company
- Twelve Swords
U: 2 names
- Under the Mountain Guild
- Undermarch Company
V: 2 names
- Verdant Vale Guild
- Violet Crown