D&D Group Name Generator
Names for adventuring companies, guilds, and factions
Generate memorable D&D group names for adventuring companies, mercenary bands, guilds, and campaign factions, from mercenary-sounding companies like the Ashen Company to in-jokes like Rocks Fall Everyone Lives. Built for tables that need a name before session two.
About D&D group names
A D&D group name is the shorthand your table will use for years, so it is worth choosing one that fits how the party actually behaves. Groups in Dungeons & Dragons fall into a few recognizable molds: mercenary companies (the Ashen Company, the Free Blades of Karsk), sworn orders (the Order of the Broken Lantern), regional wardens (the Marchwardens, the Frostmarch Rangers), and loose fellowships named after a shared event (the Total Party Kill Survivors). Each style signals a different relationship with the world, from professional hirelings to self-appointed protectors. The list also holds class circles, villain factions, trade guilds, monster-hunting lodges, and tavern bands.
The best names borrow the texture of the campaign setting. A name that references a real place in your world (the Wolves of Ambervale, the Watch of Elderglen) makes the group feel embedded rather than generic. Named objects and animals also work well because they can become heraldry: a group called the Silver Talon Consortium can paint a talon on its shields, and a group called the Nightjar Company can carry a bird pennant. Names built on numbers (the Twelve Ravens, the Ninth Hour) tend to age well even after members change.
Use this list as a finished name or a template. Swap in your own town, saint, or river, and the name is yours.
How to choose D&D group names
- Wait until session two or three to name the group; the best names come from something that actually happened at the table, like a bungled heist or a memorable NPC.
- Anchor the name to your setting by swapping in a real place from the campaign map (the Wardens of the Whispering Vale becomes the Wardens of Thornhollow).
- Pick a name that works as heraldry, so a talon, lantern, or raven can go on banners, coins, and calling cards.
- For mercenary-style groups, use Company, Compact, or Free Company; for holy or knightly groups, use Order or Vigil; for informal bands, drop the article entirely.
- Test the name out loud in a sentence an NPC would say, such as 'The Ashen Company are back in town,' and reject anything clunky.
Frequently asked questions
What is the difference between a group name and a party name in D&D?
In practice they overlap. Group name tends to describe an in-world organization (a company, guild, or order that NPCs recognize), while party name is often the players' out-of-game label for the table. This list leans toward in-world organization names; the D&D Party Name Generator covers looser, more playful options.
How do adventuring companies get named in D&D lore?
Official adventures use patterns like the Order of the Gauntlet, the Emerald Enclave, and the Zhentarim: a shared symbol, a founding cause, or a name in the setting's own tongue. Naming after a place, an animal, or a founding oath is the most lore-consistent approach.
Can we change our group name mid-campaign?
Yes, and it can be a great story beat. Many tables adopt a new name after a defining event, such as surviving a dragon or being outlawed. A DM can also have NPCs bestow a name the party then reluctantly accepts.
Can I use these group names in a published module or stream?
Yes. Names here are free for personal games, streams, and homebrew publications. If you plan to trademark a name for a business, do your own search first, since short phrases like the Owlbear Necessities may already be in use.
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All 1,000 D&D group names
A: 1 name
- Ask the Bard
B: 4 names
- Banned from Two Baronies
- Blades for Hire
- Blame the Rogue
- Bound for Trouble
C: 3 names
- Chaotic Good Intentions
- Coin First Questions Later
- Critical Fumbles
D: 1 name
- Do Not Split the Party
F: 5 names
- Five Guys and a Familiar
- Fortune's Loose Change
- Four Fools and a Map
- Friends of the Innkeeper
- Friends of the Talking Sword
G: 1 name
- Glory or Supper
H: 4 names
- Half a Plan
- Hands Off the Paladin's Horse
- Heroes by Accident
- Hirelings with Opinions
K: 1 name
- Knights of the Round Tab
L: 3 names
- Last Seen Heading North
- Lawful Enough
- Luck and Bad Judgment
M: 2 names
- Misfits of the Muddy Mile
- Mostly Lawful
N: 1 name
- No Refunds on Rescues
O: 1 name
- One Horse Between Us
P: 1 name
- Plan B Through F
R: 2 names
- Rocks Fall Everyone Lives
- Roll for Initiative
S: 4 names
- Seven Cloaks and a Cart
- Somebody Check for Traps
- Strangers at the Crossroads
- Survivors of the First Dungeon
T: 964 names
- The Ability Score Improvement Society
- The Accidentally Knighted
- The Advantage Party
- The Advantage Seekers
- The Ale and Arrows League
- The Alignment Chart Toppers
- The Almost Legendary
- The Amber Falcon Company
- The Anchor and Ash
- The Antiquarians of the Dusty Urn
- The Antler and Acorn Circle
- The Apostles of Rust
- The Apothecaries of the Green Bottle
- The Architects of Ruin
T, continued
- The Armor Class Clowns
- The Armorers of Plate Street
- The Arrow Trackers
- The Arrows of Elmbridge
- The Arrowsworn of Tallpine
- The Artificers of Gearwright Row
- The Ash and Anchor Company
- The Ashen Company
- The Ashen Vow
- The Ashenvale Guard
- The Ashfall Irregulars
- The Ashgrove Vigil
- The Ashmoor Rangers
- The Ashsworn
- The Ashwind Outriders
T, continued
- The Ashwood Vigil
- The Assayers of the True Ounce
- The Astral Driftwood Society
- The Athenaeum of Stray Familiars
- The Attack of Opportunity Knocks
- The Auctioneers of Hammerfall Square
- The Autumn Court Envoys
- The Avalanche Chasers
- The Azure Cohort
- The Back Table at the Gilded Goose
- The Backstory Orphans
- The Badgers of Underhedge
- The Bag of Holding Company
- The Bag of Tricks Union
- The Balladeers of Quillhaven
T, continued
- The Banishment Frequent Flyers
- The Bannermen of Harrowdeep
- The Banners of Tolland Field
- The Banshee Listeners
- The Bardic Inspiration Society
- The Barefoot Brigade of Greenhill
- The Barefoot Brothers of Tamsin Peak
- The Bargemen of Lockwater
- The Barkeep's Problem
- The Barrel and Buckler
- The Barrel of Kobolds
- The Barrow Robbers of Wight Down
- The Bastion of Old Kessel
- The Bat Guano Brokers
- The Battle Masters of Dunleary
T, continued
- The Beacon of Ashenford
- The Beacon of Harrowmere
- The Beards of Anvilgate
- The Bears of Bjornhold
- The Beholder's Blind Spot
- The Bell and Blade
- The Bellfounders of Chimewell
- The Berserkers of Skaldfjord
- The Bilge Rats of the Brine Maiden
- The Bitter Ember
- The Bitter Throne Remnant
- The Black Sail Brethren
- The Blackbriar Company
- The Blackcandle Circle
- The Blackfeather Compact
T, continued
- The Blackfen Wardens
- The Blackgull Company
- The Blackhollow Guard
- The Blackmoor Fellowship
- The Blackthorn Covenant
- The Blackwater Regulars
- The Blackwood Compact
- The Bloodied Banner
- The Bloodroot Compact
- The Blue Heron Guild
- The Boars of Tuskany Wood
- The Body Snatchers of Chapel Row
- The Bone Choir of Vharn
- The Bonewhistle Band
T, continued
- The Bonus Action Brigade
- The Booming Blade Quartet
- The Border Reeves of Northmarch
- The Bounty Board Regulars
- The Bowyers of Yewgate
- The Bramble Court
- The Bramblethorn League
- The Bramblewood Guard
- The Brass Cog Workshop
- The Brass Lantern Brigade
- The Brewers of the Bottomless Keg
- The Bright Ember Guild
- The Bright Harbor Guard
- The Bright Ravens
- The Bright Spear Company
T, continued
- The Bright Steel Compact
- The Broken Anvil Company
- The Bronze Compass Company
- The Bronze Griffon Company
- The Brood of the Glass Spider
- The Brotherhood of the Bent Coin
- The Bulette Spotters
- The Burrow Wardens of Thimbleton
- The Cabal of Borrowed Spellbooks
- The Cabal of the Shattered Prism
- The Candlewick Fellowship
- The Cantrip Collective
- The Caravan of Forty Bells
- The Cartographers' Guard
- The Catacomb Cartographers
T, continued
- The Cellar Rat Removal Service
- The Chainbreakers of Kellsmoor
- The Chalk Mark Fellowship
- The Champions of Market Day
- The Champions of the Sand Ring
- The Chaplains of the Morning Bell
- The Chapter of the Mended Shield
- The Character Sheet Smudgers
- The Charmed and Frightened
- The Cheese Wheel Cavaliers
- The Children of the Elder Tree
- The Children of the Seventh Eclipse
- The Chimera Lodge
- The Chorus of Unfinished Ballads
- The Cinder Crown
T, continued
- The Cinder Pact
- The Cinderbrook Circle
- The Cinderfen Wardens
- The Cinderford Wardens
- The Cindergrove Circle
- The Cinderhawk Company
- The Cinderhelms
- The Circle of Ash and Oak
- The Circle of Salt and Cinder
- The Circle of the Cold Hearth
- The Circle of the Mossy Stone
- The Clan of the Split Shield
- The Cloak and Coin
- The Cloister of the Open Palm
- The Cloudburst Cadre
T, continued
- The Clutch of the Copper Wing
- The Coalition of the Cracked Shield
- The Coalition of the Uneven Table
- The Coldwater Compact
- The College of Crooked Verses
- The Compact of the Iron Bridge
- The Compact of the Seven Lanterns
- The Company of the Ashen Banner
- The Company of the Ashen Rose
- The Company of the Bitter Vine
- The Company of the Broken Ford
- The Company of the Broken Wheel
- The Company of the Burning Ledger
- The Company of the Copper Coin
- The Company of the Falling Ember
T, continued
- The Company of the Iron Lantern
- The Company of the Iron Sparrow
- The Company of the Painted Shield
- The Company of the Rising Ash
- The Company of the Rusted Anchor
- The Company of the Second Sun
- The Company of the Split Coin
- The Company of the Sundered Star
- The Company of the Threadbare Cloak
- The Company of the Weathered Shield
- The Concentration Checkers
- The Conclave of the Violet Flame
- The Conspiracy of Candles
- The Coopers' Hall
T, continued
- The Copper Kettle Company
- The Copper Rose Guild
- The Coppercrow Circle
- The Copperfist Company
- The Cormorant Compact
- The Corsairs of the Jade Shoals
- The Counterspell Council
- The Couriers of the Swift Heel
- The Court of Falling Leaves
- The Court of Pale Masks
- The Court of Silver Birches
- The Coven of the Withered Orchard
- The Crew of the Laughing Gull
- The Crimson Chorus
- The Crimson Pennant
T, continued
- The Crit Happens Crew
- The Crooked Arrow
- The Cryptbreakers
- The Cult of the Hungry Tide
- The Cunning Action Committee
- The Cutpurses of Candle Lane
- The Cutting Words
- The Daggers of the Long Game
- The Darkvision Deprived
- The Death Save Club
- The Debt Collectors of Vaskerhall
- The Deception Department
- The Deckhands of the Merry Widow
- The Deep Gnome Diplomatic Corps
- The Deepdelve Kinband
T, continued
- The Deepwater Delvers
- The Defenders of Applewick
- The Deputies of Dustwater
- The Deserters of the Tenth Legion
- The Detect Magic Users
- The Dice Goblins
- The Difficult Terrain Enthusiasts
- The Dimension Door Jammers
- The Dirty Twenties
- The Disadvantaged
- The Disciples of the Empty Bowl
- The Disciples of the Final Page
- The Divine Smiters
- The Diviners of the Clouded Glass
- The Dockside Dozen
T, continued
- The Dodge Action Heroes
- The Dragon Dentists
- The Drakewatch of Scorch Canyon
- The Dread Tide Corsairs
- The Driftborn
- The Drovers of the High Pasture
- The Drum and Dagger
- The Duelists of the Chalk Circle
- The Dumpling Defense Force
- The Dungeon Master's Headache
- The Dungeoneers of Sunken Keep
- The Duskfall Compact
- The Duskhollow Delvers
- The Duskmantle Compact
- The Duskwalkers
T, continued
- The Duskwood Compact
- The Dyers of Madder Lane
- The Ebonhawk Company
- The Eight Winds Expedition
- The Elderwood Wayfarers
- The Eldritch Blasters
- The Elemental Envoys
- The Eleventh Hour Company
- The Ember and Oak
- The Ember Owl Society
- The Emberfall Guard
- The Emberhearth League
- The Emberhorn Kin
- The Emberkin
- The Emberline Guard
T, continued
- The Emberstone League
- The Emberwake Company
- The Emberwatch Rangers
- The Emissaries of the Brass City
- The Encounter Table Crashers
- The Equinox Assembly
- The Errant Blades of the Northern Road
- The Errant Knights of the Verdant Road
- The Evasion Experts
- The Everwake Guard
- The Evokers of Glasswater
- The Exhaustion Level Five
- The Exiles of the Sunken Throne
- The Expedition to the Smoking Peak
T, continued
- The Experience Point Beggars
- The Explorers of the Flooded Stair
- The Extra Attackers
- The Eye in the Well
- The Faerie Fire Brigade
- The Faithful of the Sunken Altar
- The Fallowmere Fellowship
- The Familiar Faces
- The Fangs of Old Thornwall
- The Feather Fall Guys
- The Feathered Folk of Cloudroost
- The Fell Hand
- The Fellowship of the Frayed Rope
- The Fellowship of the Last Inn
- The Fellowship of the Leaking Boot
T, continued
- The Fellowship of the Second Draft
- The Fellowship of the Split Oak
- The Fen Reavers of Osk
- The Ferrymen of the Slow River
- The Feywild Lost and Found
- The Fiddlers of the Fifth Encore
- The Field Scholars of Wexford Hall
- The Fireball Solutions Company
- The Firebolt Farmers
- The First Frost Lodge
- The Firstlight Society
- The Firstwatch Compact
- The Five Fingers of Dunmore
- The Fletchers of Greenbough
- The Floodwater Rescue Band
T, continued
- The Flurry of Blows Dance Troupe
- The Fog Cloud Navigators
- The Folks from the Notice Board
- The Font of Bad Ideas
- The Forgefathers' Kin
- The Forgers of Wax Alley
- The Founders of the Burnt Kitchen
- The Four Winds Company
- The Fourth Bell Company
- The Fox and Lantern
- The Foxes of the Low Fen
- The Foxfire Fellowship
- The Foxglove Cabal
- The Foxhollow Compact
- The Frayed Banner
T, continued
- The Free Blades of Karsk
- The Free Blades of Merrow
- The Free Blades of the Salt Coast
- The Free Company of Dunhollow
- The Free Company of the Black Ram
- The Free Company of the Blue Wolf
- The Free Company of the Grey Stag
- The Free Company of the Red Fox
- The Free Company of the Red Heron
- The Free Company of the White Doe
- The Free Company of Vael
- The Free Lances of Halloway
- The Free Lunch Company
- The Freeholders of Merrin's Reach
- The Friends We Made Along the Way
T, continued
- The Frostbitten Fellowship
- The Frostfall Company
- The Frostfang Mercenaries
- The Frosthollow Fellowship
- The Frostmarch Rangers
- The Fudge the Roll Foundation
- The Gale Force Outriders
- The Gallows Company
- The Garnet Host
- The Gatebreakers
- The Gatecrashers of the Ninth Door
- The Gazebo Attack Squad
- The Gelatinous Cube Skimmers
- The Gemcutters of Facet Row
- The Ghoul Wardens of Charnel Hill
T, continued
- The Giantslayers of Stonetoe Ridge
- The Gilded Cormorants
- The Gilded Hourglass Company
- The Gilded Noose
- The Glacier Crossing Party
- The Glassblowers of Sandhaven
- The Gloamwatch
- The Glowmoss Gatherers
- The Gnomish Improvement League
- The Goblet and Gauntlet
- The Godsroad Company
- The Golden Griffon Company
- The Goodberry Farmers
- The Gorgon's Mirror Bearers
T, continued
- The Granite Oathring
- The Grappling Party
- The Gravecallers of Low Barrow
- The Gravediggers of Quiet Acre
- The Greenfire Compact
- The Greenway Wardens
- The Grey Anchor Guild
- The Grey Fox Fellowship
- The Grey Gulls
- The Grey Hound Compact
- The Grey Ledger Guild
- The Grey Oath
- The Grey Ravens of Ost
- The Grey Vale Rangers
- The Grey Wardens of Elmspire
T, continued
- The Greycloak Fellowship
- The Griffon Tamers of Windcomb Tor
- The Griffonhold Guard
- The Grove of the Patient Yew
- The Guardians of the Mill Pond
- The Guiding Bolts
- The Guild of Honest Thieves
- The Guild of Second Chances
- The Guild of the Broken Hourglass
- The Guild of the Broken Sextant
- The Guild of the Empty Cup
- The Guild of the Green Ledger
- The Guild of the Turning Key
- The Guild of the Waking Dream
- The Guild of Untethered Cartographers
T, continued
- The Guild of Wayside Farriers
- The Halberd and Hound
- The Halcyon Blades
- The Half Cover Company
- The Half-Elf Half-Price Adventuring Co.
- The Half-Moon Consortium
- The Half-Orc Honor Guard of Grusk
- The Hammers of Coldharbor
- The Harp and Hatchet
- The Harpooners of Whalebone Cove
- The Harrowdeep Delvers
- The Hart and Hollow
- The Harvest Moon Cohort
- The Harvesters of Low Tide
- The Healing Word Shouters
T, continued
- The Hearthguard
- The Hearthside Club of Burrowdown
- The Hedge of Nine Brambles
- The Heirs of the Buried King
- The Heirs of the Shattered Blade
- The Held Persons
- The Heralds of the Unfurled Scroll
- The Herbalists of the Hanging Garden
- The Heroes of Haystack Hill
- The Heroes of the Unpaid Tab
- The Heron Company
- The Herons of Willowmede
- The Hexblades of Mournwick
- The Highwater Compact
- The Hit Dice
T, continued
- The Hold of the Hammered Shield
- The Hollow Crown Society
- The Hollow Reed Society
- The Hollowfen Rangers
- The Hollowmoon Wardens
- The Home Guard of Honeybrook
- The Homebrew Tasting Committee
- The Honest Weights Exchange
- The Honeycake Heroes
- The Hornbearers of Calder Steppe
- The Hospitallers of the White Poppy
- The Hound and Hearth
- The Hounds of Halloway
- The House of Knives
- The Howlers of the Bare Hills
T, continued
- The Hundred Candles
- The Hundred Mile Marchers
- The Hunters of the Displaced Beast
- The Hydra Headcount
- The Initiative Order Shufflers
- The Inkstained Conclave
- The Inquisition of the Clean Slate
- The Insight Checkers
- The Inspiration Point
- The Investigation Committee
- The Iron Compass Company
- The Iron Hearth Guild
- The Iron Sextant Company
- The Iron Thistle
T, continued
- The Iron Vow
- The Ironbound
- The Ironheel Company
- The Ironsong Compact
- The Ironwood Circle
- The Ivory Key
- The Ivory Tusk Lodge
- The Keel and Cutlass Crew
- The Keepers of the Standing Stones
- The Keepers of the Wrong Door
- The Kestrel and Crown
- The Kestrel Company
- The Kettle and Kite
- The Key and Candle
- The Kingfisher Compact
T, continued
- The Kingsfall Company
- The Kingsroad Wanderers
- The Knights of the Empty Purse
- The Kraken Wakers
- The Lamp and Ladder
- The Lamp Snuffers
- The Lances of Lord Ambrose
- The Lantern Bearers
- The Lantern of Vell
- The Larkmoor Fellowship
- The Larkspur Fellowship
- The Last Round Heroes
- The Last Watch
- The Lay on Hands Clinic
- The Leafsingers of Thalanwe
T, continued
- The League of the Long Road
- The Ledger and Lance
- The Legendary Actions
- The Legion of the Bleached Banner
- The Level One Legends
- The Leviathan Chasers
- The Lich's Accountants
- The Lichbane Lodge
- The Lightbringers of Saint Orla
- The Lightning Rod Lancers
- The Lions of the Western March
- The Lockpick Lodge
- The Lodge of the Mounted Head
- The Lodge of the Unfinished Rune
- The Long Rest Society
T, continued
- The Long Summer Wanderers
- The Longbeard Assembly
- The Longbow Lodge
- The Longshoremen of Pier Nine
- The Loot Goblins
- The Lorekeepers of the Dusty Shelf
- The Lost Temple Reclaimers
- The Lucky Feat Halflings
- The Lute and Longsword Players
- The Lynxes of the Snow Line
- The Magic Missile Marksmen
- The Magpies of Trinket Row
- The Manticore Tail Collectors
- The Many Peoples Compact
- The Mapmakers of the Blank Margin
T, continued
- The Marchwardens
- The Mariners of the Pearl Strait
- The Marrow and Mead Society
- The Marrowfield Fellowship
- The Marrowmere Fellowship
- The Marsh Lantern Society
- The Masked Assembly of Corvelle
- The Masons of the Level Line
- The Mead Hall Misfits
- The Mendicants of the Dusty Hem
- The Metagame Theorists
- The Metamagic Meddlers
- The Midnight Parliament
- The Midnight Snack Patrol
- The Midwinter Concord
T, continued
- The Milestone Chasers
- The Militia of Lower Tadbury
- The Millers of the Turning Stone
- The Mimic Inspection Bureau
- The Min Max Marauders
- The Miners of the Deep Vein
- The Minstrels of the Milk Road
- The Mistletoe Assembly
- The Mistwalkers
- The Misty Steppers
- The Monastery of the Still Pond
- The Moneylenders of the Marble Stair
- The Moonbow Sentinels
- The Moonless Vanguard
T, continued
- The Moonlit Muster
- The Moth and Ember Society
- The Muleskinners of Dry Gulch
- The Multiclass Dropouts
- The Mushroom Road Wayfarers
- The Mysterious Hooded Strangers
- The Nat One Wonders
- The Nat Twenties
- The Natural Ones
- The Needle and Nail
- The Net Menders of Herring Wharf
- The Night Market Cartel
- The Nightfall Compact
- The Nightingale Guild
- The Nightjar Company
T, continued
- The Nightshade Accord
- The Nine Doors
- The Ninefingers Compact
- The Ninefold Path
- The Ninth Hour
- The Ninth Legion Remnant
- The Ninth Star Company
- The Ninth Wave Company
- The Oath of the Cinder Rose
- The Oathbound of Ravenmere
- The Oathkeepers of Brightwater
- The Obsidian Tribunal
- The Ogre Queen's Tax Men
- The Old Bridge Wardens
- The Old Road Company
T, continued
- The Ones the Dragon Missed
- The Onyx Chalice
- The Opportunity Attack Magnets
- The Order of Saint Corvin's Lantern
- The Order of Saint Vesna's Ashes
- The Order of the Amber Hound
- The Order of the Amber Rose
- The Order of the Antlered Crown
- The Order of the Bleak Watch
- The Order of the Bleeding Sun
- The Order of the Bright Wolf
- The Order of the Broken Compass
- The Order of the Broken Crown
- The Order of the Broken Lantern
- The Order of the Broken Oar
T, continued
- The Order of the Broken Stirrup
- The Order of the Copper Sun
- The Order of the Cracked Bell
- The Order of the Drowned Bell
- The Order of the Drowned Moon
- The Order of the Falling Star
- The Order of the Fifth Dawn
- The Order of the Frayed Cloak
- The Order of the Grey Hart
- The Order of the Hidden Sun
- The Order of the Iron Owl
- The Order of the Iron Quill
- The Order of the Iron Rose
- The Order of the Last Ember
- The Order of the Muddy Boot
T, continued
- The Order of the Perpetual Ember
- The Order of the Quiet Blade
- The Order of the Roadside Shrine
- The Order of the Salt Lamp
- The Order of the Salt Wolf
- The Order of the Salted Rose
- The Order of the Sleeping Dragon
- The Order of the Third Moon
- The Order of the Verdigris Helm
- The Order of the Wandering Flame
- The Order of the Watchful Owl
- The Order of the Weathered Star
- The Order of the Weeping Willow
- The Order of the Wolf and Wick
- The Orphans of the Burned Mill
T, continued
- The Otters of Millrace
- The Outlanders of the Shifting Gate
- The Outriders of the Barley Plain
- The Overprepared
- The Owl and Anvil
- The Owlbear Hunting Society
- The Owlbear Necessities
- The Owlmoon Wardens
- The Pack Train of Peddler's Gap
- The Pact of the Whispering Well
- The Pages of the Missing Chapter
- The Paladins of the Unbent Knee
- The Pardoned of Gallows Reach
- The Party of Unbalanced Encounters
T, continued
- The Passive Perception Party
- The Pathless Wood Survey
- The Pathwardens
- The Pearl Divers of Azure Bay
- The Peddlers of the Patchwork Cart
- The Penitent Flame
- The People Who Burned the Bridge
- The Perception Check Please
- The Perception Failures
- The Persuasion Rollers
- The Petrel Irregulars
- The Pewter Tankard Regiment
- The Pie Cart Protectors
- The Pike and Pennant
- The Pikes of Mossgate
T, continued
- The Pilgrims of the Thousand Stairs
- The Pipeweed and Pantry Society
- The Plague Doctors of Morrowby
- The Planar Tourists
- The Players of the Leaning Stage
- The Plot Hook Dodgers
- The Poisoners' Supper Club
- The Polymorph Support Group
- The Portal Hoppers
- The Portcullis Crew of Pennyfield
- The Prestidigitators
- The Privateers of Queen's Landing
- The Proficiency Bonus Round
- The Prospectors of Tin Creek
- The Puppet Regents
T, continued
- The Quiet Hands of Pell Street
- The Quill and Quarterstaff
- The Rage Quitters
- The Railroad Derailers
- The Raise Dead Regulars
- The Random Encounter Regrets
- The Ratcatchers of Lower Dunwich
- The Ration Counters
- The Raven and Rose
- The Ravencrest Compact
- The Ravens of Bracken Hill
- The Ravens of Dunmarrow
- The Ravens of Grimmarch
- The Ravensgate Levy
- The Ravenshollow Wardens
T, continued
- The Ravensworn
- The Ravensworth Irregulars
- The Ravenwatch Guard
- The Ravenwood Rangers
- The Reach of the Iron Coast
- The Ready Action Roll Call
- The Reasonably Priced Adventurers
- The Recently Pardoned
- The Reckless Attackers
- The Redbrand Remnant
- The Redcliff Guard
- The Redhawk Irregulars
- The Redmoor Rangers
- The Redoubt of Seven Spears
- The Redroot Fellowship
T, continued
- The Redwater Reavers
- The Redwing Compact
- The Reefwalkers
- The Regulars of the Prancing Mule
- The Relic Runners
- The Rerolls
- The Revenant Cohort
- The Revivify Rewards Members
- The Riders of the Saffron Plain
- The Rift Menders of Tolvane
- The Ring of Nimble Fingers
- The Ritual Casters
- The Riverstone Compact
- The Riverwatch Fellowship
- The Rooftop Runners of Sallowgate
T, continued
- The Rooks and Ravens Guild
- The Rooks of the Low Road
- The Rooks of Whitgate
- The Rope and Piton Club
- The Rope Trick Timeshare
- The Rose and Rook
- The Ruin Wardens of Old Tharsis
- The Rules Lawyers Bar Association
- The Rust Monster Insurance Trust
- The Rusted Crown Circle
- The Rusted Spur Riders
- The Sable Accord
- The Sable Anchor Company
- The Sablewood Rangers
T, continued
- The Saddle and Spur
- The Saffron Sash
- The Salt and Sorrow Company
- The Saltmarsh Irregulars
- The Saltwind Guard
- The Saving Throw Society
- The Scaleguard of the Bronze Line
- The Scarlet Abacus
- The Scribes of the Sealed Letter
- The Scriveners of the Ninth Scroll
- The Sea Hawks of Kestrel Bay
- The Sea Wolves of Bracken Bay
- The Second Wind Runners
- The Sect of the Second Sunset
- The Seekers of the Ninth Seal
T, continued
- The Seekers of the Sunken City
- The Sellswords of Marrow Pass
- The Sending Stone Cold Killers
- The Sentinels of the Painted Cliffs
- The Serpent's Ledger
- The Session Zero Heroes
- The Seven Sparrows
- The Sevenfold Oath
- The Shadow Ledger Ring
- The Shadowfell Sightseers
- The Shell Bearers of Tortle Shore
- The Shepherds of the Lost Hour
- The Shieldbearers of Cinderford
- The Shields of Thessaly Ford
- The Shire Reeve's Posse
T, continued
- The Short Rest Club
- The Shove Squad
- The Shrikes of Thornaby
- The Sickle and Sheaf
- The Side Quest Enthusiasts
- The Silent Anchor
- The Silent Bell Society
- The Silent Partners of Whitgate
- The Silver Talon Consortium
- The Silvered Arrow Lodge
- The Silvered Compass Guild
- The Silverfen Circle
- The Silvergate Vigil
- The Silvergrove Circle
- The Silvermere Vigil
T, continued
- The Silverthorn Circle
- The Silverwing Company
- The Sisters of the Long Night
- The Six Shields
- The Sixth Watch
- The Skill Check Collective
- The Skyship Riggers of Cloudmoor
- The Sleep Spell Insomniacs
- The Smiling Tithe
- The Smiths of the Singing Hammer
- The Smugglers of Fogmouth
- The Sneak Attack Squad
- The Society of Reluctant Heroes
- The Society of the Bent Key
- The Society of the Cracked Mirror
T, continued
- The Society of the Open Door
- The Society of the Second Story
- The Society of the Silver Key
- The Society of the Unlit Torch
- The Society of the Wandering Bell
- The Sons and Daughters of Nobody
- The Sons and Daughters of the Ferry
- The Sons of the Grey Sea
- The Sons of the Iron Road
- The Sons of the Mountain Door
- The Sons of the Salt Road
- The Sons of the Second Siege
- The Sons of the Windward Coast
- The Sorcerers of the Storm Line
- The Soup of the Day Squad
T, continued
- The Sparrowhawk Company
- The Speak With Dead Ringers
- The Spears of the Sunward Gate
- The Spell Component Scroungers
- The Spell Slot Machines
- The Spelunkers of the Lower Dark
- The Spice Road Escort
- The Squall Callers
- The Squires of the Second Chance
- The Stag and Star
- The Stags of Kingsweald
- The Stalactite Sentinels
- The Star Chart Expedition
- The Starlit Host of Aelindor
T, continued
- The Stealth Check in Plate Mail
- The Stevedores' Chorus
- The Stew Pot Alliance
- The Stewards of the Sleeping Wood
- The Stone Kin of the High Pass
- The Stonebridge Wardens
- The Stonefast
- The Stonelight Guild
- The Stormcrow Company
- The Stormriders of Cape Sorrow
- The Stout Axes of Khazrundel
- The Stunning Strike Team
- The Sundered Chain
- The Sundered Compass
- The Sundered Oath
T, continued
- The Sundered Shield
- The Sundown Syndicate
- The Sunrise Charter
- The Sunscorch Expedition
- The Surprise Round Robins
- The Surveyors of the Far Line
- The Survivors of Castle Drakmoor
- The Swans of Lake Ilmere
- The Swordmasters of Estevar
- The Swords of the Heather Downs
- The Sworn of Greyfell
- The Sworn Shields of Lady Maren
- The Sworn Swords of the Widow Queen
- The Talons of the Emerald Tyrant
- The Tambourine Irregulars
T, continued
- The Tankard and Trencher Gang
- The Tavern Start Traditionalists
- The Teamsters of the Amber Route
- The Technically Heroes
- The Templars of the Dawn Stair
- The Temporary Hit Points
- The Ten Thousand Steps
- The Tenth Level Delvers
- The Thieves' Cant Cantors
- The Third Candle
- The Thirteen Crows
- The Thistle Company
- The Thorn and Thistle
- The Thornback Guard
- The Thornmere League
T, continued
- The Thralls of the Deep Mother
- The Three Pillars
- The Thunderhead Vanguard
- The Thunderwave Noise Complaints
- The Tidesworn
- The Tidewater Trading House
- The Tiefling Tailors' Circle
- The Tin Whistle Militia
- The Tinker's Dozen of Cogwhistle
- The Tinkers of the Clockwork Sparrow
- The Tiny Hut Homeowners
- The Tollkeepers of Tarn Bridge
- The Tomb Delvers' Union
- The Torch and Ten Foot Pole
- The Torchbearers of Ulm
T, continued
- The Torches of Withy Bottom
- The Total Party Kill Survivors
- The Tower and Tide
- The Tower of Three Apprentices
- The Trackers of the Muddy Ford
- The Tragic Backstory Support Circle
- The Trapfinders' Local
- The Travelers of the Silver Cord
- The Troll Burners of Peatmoss
- The Trophy Hall of Garrick's Rest
- The Troupe of the Painted Wagon
- The Tunnel Rats of Mithral Deep
- The Tusk and Tankard Band
- The Twelve Ravens
- The Twenty Spears
T, continued
- The Twin Hawks
- The Two Rivers Levy
- The Uncanny Dodgers
- The Under Hill Neighbors
- The Underpaid
- The Unquiet Company
- The Unseen Servants
- The Usual Suspects of Tumbledown
- The Usurers of the Chained Vault
- The Vagabond Vanguard
- The Vale Wardens
- The Vampire Stakeholders
- The Vanguard of the Sunless Sea
- The Vault Crackers of Dolmen Hill
T, continued
- The Velvet Banner
- The Velvet Glove Syndicate
- The Verse and Vigor Troupe
- The Veterans of the Goblin War
- The Vicious Mockery Choir
- The Vigil at Harrow's Gate
- The Vigil of Saint Ilse
- The Vigil of the Fallen Tower
- The Vintners of Sunslope
- The Vipers of the Garnet Court
- The Volunteers of Fennimore Green
- The Vow of the Broken Chain
- The Vowkeepers of Ashmoor
- The Wagonwrights' Charter
- The Wandering Bastards of Vell
T, continued
- The Wandering Court
- The Wanted Poster Collectors
- The Wardens of Ashmere
- The Wardens of Bittermere
- The Wardens of Greyfell Pass
- The Wardens of Rookmere
- The Wardens of the Green Reach
- The Wardens of the Grey Reach
- The Wardens of the Hollow Star
- The Wardens of the Last Bridge
- The Wardens of the Old Ford
- The Wardens of the Old Mill
- The Wardens of the Thin Places
- The Wardens of the Whispering Vale
- The Wardens of Thistlemere
T, continued
- The Wardens of Thornhollow
- The Warders of the Deep Stair
- The Watch of Copperfen
- The Watch of Elderglen
- The Watch of Marrowbrook
- The Watch of the Fen Road
- The Watch on the Marrow Road
- The Wayfarers of the Long Twilight
- The Wayfinders of Orrin's Ferry
- The Wayward Blade
- The Wayward Compass
- The Weatherworn
- The Weavers of the Crimson Thread
- The Werewolf Census Takers
- The Widow's Walk Company
T, continued
- The Wild Magic Surge Protectors
- The Wild Shape Petting Zoo
- The Wild Shapers of Fernhallow
- The Wildfire Wardens of Tinder Ridge
- The Winter Hart Company
- The Wintergate Wardens
- The Wintermark Company
- The Wintermere Rangers
- The Wisdom Save Dropouts
- The Wish Spell Fine Print Readers
- The Witch Hunters of Pyre Hill
- The Wolf and Wheel
- The Wolfmoon Compact
- The Wolfsbane Wardens
- The Wolfshead Company
T, continued
- The Wolves of Ambervale
- The Wolves of Kellsmoor
- The Wolves of Ravenmere
- The Wolves of the Cold Coast
- The Wraithbinders
- The Wreckers of Lantern Rock
- The Wrong Turn at Wickerby
- The Wyrmsbane Compact
- The Wyrmspeakers
- The Wyrmwatch Company
- The Wyvern Wranglers of High Crag
- The Yawning Wyvern Tab Runners
- The Zone of Truth Tellers
- Three Swords and a Shovel
- Two Wizards No Plan
V: 1 name
- Vagabonds in Good Standing